News Liste Dune: Awakening

Developer Update – October 2025
Dune: Awakening
31.10.25 14:00 Community Announcements
[p]It’s time for another look at what’s happening across the sands. [/p][p]The last time we talked about the future, we outlined several highly requested community features. Some of these features, such as the vehicle recovery system and the instanced Deep Desert loot, have already been implemented in the game. As always, we aim to share progress with you regularly. But, before we begin, we want to remind you that plans can change as we respond to player feedback and reassess development priorities. This flexibility is essential for ensuring the game evolves in the right direction. [/p][p]Now, let’s get into the details. [/p][p] [/p]

Cargo Containers 

[p]One of the short-term improvements mentioned in our previous update was the cargo container for Carrier Ornithopters. The upcoming patch will enable the ability to travel between maps with harnessed vehicles, and we are excited to add the cargo container shortly after in our December update! [/p][p] [/p]

Player Event Log 

[p]Another change we want to update everyone on is the improved player logging system. Some of these enhancements were introduced with Chapter 2, and we plan to start rolling out more starting with Chapter 3. Our long-term goal is to expand the player log to record all meaningful in-game events, such as item withdrawals and deposits, resource refinement, building tool actions, etc. We’re also exploring ways to categorize logs more clearly to help you find relevant information faster and reduce the chance of missing key activity. Let us know about any specific events you’d like to see added to the logging system. [/p][p] [/p]

Game Balance 

[p]A different area we want to touch upon is game balance. Tuning skills, weapons, abilities, etc. is an ongoing process, informed by in-game data and your feedback. Some changes can be implemented quickly through smaller updates, while others—like the upcoming Rapier rework—require more time to get right. Regardless of scope, every adjustment is made with our broader design philosophies in mind. For instance, we aim to provide players with meaningful ways to disengage from combat encounters. This principle guided our recent tweaks to Crippling Strike: it’s now less punishing for those on the receiving end, with reduced stamina dash costs and increased dash distance, allowing for smarter, more dynamic escapes while maintaining tension and fairness in fights. [/p][p]We encourage you to continue providing feedback on Discord, Reddit, and Steam by engaging in discussions with fellow sleepers about the things you enjoy and sharing any pain points that affect your gameplay. [/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/42849822/cf4d79ad63d2c7796be612322c3e76f020922ba1.jpg"][/img] [/p][p] [/p]

Character Transfers and Server Merges 

[p]We’ve also seen questions about character transfers and server merges, so here’s where we are at. Character transfers are well underway, and if testing goes smoothly, they will be ready within the next few weeks. This feature will allow you to move your character, along with all your progress, inventory, and anything stored in your bank or backup tools, to a World and Sietch of your choice. [/p][p]To make those moves easier, we will also introduce what we internally call a Base Backup Tool. This new tool lets you store your entire base, along with nearly all its contents, as an item in your character’s inventory. Whether you’re preparing to relocate or taking a break, the tool ensures that your hard work can either move to your new home or be safely stored until you return to discover new game content. You will be able to test it out on the Public Test Client next week and we’ll share details on how it works before the feature goes live, so that you can make the most of it. [/p][p]As for server merges, they’ll follow soon after and by the end of this year, we’ll outline all the necessary information about this process. Several weeks will pass from that moment until the merging process begins, so that everyone has enough time to prepare. Stay tuned! [/p][p] [/p]

Chapter 3 

[p]Chapter 3 is the next major content update planned for Q1 2026. At its core, the goal for the next chapter is to enrich the endgame experience. The team is making excellent progress transforming the Landsraad into a contract-based system that offers repeatable PVE activities, expanding the character progression with specializations, crafting the next chapter in the main storyline, and much, much more. We can't wait to share more details about it very soon! [/p][p]As mentioned in our previous development update, once these changes go live, we will start transitioning the Deep Desert back to its intended purpose as a sandbox area where players can compete for control of spice. [/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/42849822/54418a3fc37619a9413954aaa19177e0b163dc1c.jpg"][/img] [/p][p]In the meantime, development continues across all fronts, including bug fixes, ongoing balance updates, and quality-of-life improvements based heavily on your feedback, such as the in-game vendor with past Twitch Drops that's arriving in the November update![/p][p]Please continue to discuss the game and ask questions on Discord, Reddit, and social channels. We monitor all these platforms, and your input continues to shape the world of Arrakis.[/p][p]Thank you for your passion and support, 
The Funcom Team [/p]
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Release:10.06.2025 Genre: Massively Multiplayer Online Entwickler: Funcom Vertrieb: Funcom Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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