Fixes
- [p]Reverted a change introduced in 1.2.20.0 to NPC melee behavior. This change addressed an issue where some NPCs were not dashing out correctly after a slow blade attack penetrated their shield. This occurred when the attacker was using a short blade, regardless of the NPC's stamina level.[/p][list]
- [p]While this is an intended change that aligns with our goal of making enemy NPCs behave more like players who adhere to the same combat engagement rules, without other balance adjustments they might not be as enjoyable for everyone as we’d like.[/p][/*]
- [p]We understand that some of you who enjoyed the new behavior might be disappointed and we can’t wait to bring it back along with the rest of the balance changes we have in store at a later date.[/p][/*]
