Greetings Defenders,
This update focuses on pet progression improvements, Halloween Spooktacular updates, new loot table separation, a new Huntress weapon, expanded Map of the Week rewards, and balance adjustments for the Apprentice.
[b]Pet Updates[/b]
Upgrade maximum for [b]ranged pets[/b] increased by a factor of [b]10[/b]
Upgrade maximum for [b]melee pets[/b] increased by a factor of [b]10[/b]
[b]EV Action Figure[/b] now properly drops on [b]Lost Metropolis Pure Strategy with a bonus difficulty toggled[/b]
[list]Requires [b]Bonus Difficulty[/b] and [b]Hardcore[/b] to be enabled for the pet to drop
[b]Map Updates[/b]
[b]Halloween Spooktacular[/b]
Halloween Spooktacular can now be played with [b]Bonus Difficulties[/b] enabled in:
[list]Pure Strategy
Mixed Mode
Survival
[b]Lanternheart Core[/b] is now awarded for completing Halloween Spooktacular in [b]Mixed Mode on Massacre difficulty[/b] after completing all other bonus maps
[/*][*]Halloween Spooktacular [b]Pure Strategy[/b] now properly awards a [b]Tower Giraffe [/b]
[/*][/list][b]Loot Table Changes[/b]
[b]Massacre Rift Mode[/b] loot has been separated from Survival by creating a [b]dedicated loot table [/b] [i]Note:[/i] This change will allow us to keep certain rewards and loot drops [b]exclusive to specific game modes going forward.[/b]
[b]New Weapon[/b]
[b]The Harold[/b]
A pistol-style [b]Huntress weapon[/b] that fires grenades. A weapon named and inspired by the corgi winner Toni in the discord server The grenades explode on impact with enemies or geometry and deal [b]AoE damage within a 375 range[/b].
Drops from:
Completing [b]Wave 25 on The Bazaar[/b] on [b]Massacre Mixed Mode[/b]
Requires [b]Hardcore[/b] and a [b]Bonus Difficulty[/b]
Rift Variant:
Awarded from the same completion conditions with [b]Rift Mode enabled [/b]
[b]Map of the Week[/b]
This week’s map is [b]Ramparts[/b].
Requirements:
[b]Nightmare or Massacre difficulty[/b]
[b]Rift Mode enabled[/b] for all modes except Campaign
Completing the Map of the Week in each mode awards special rotating rewards.
[b]Pure Strategy Rewards[/b]
[b]Nightmare[/b]
Random [b]Fusion Armor Piece[/b]
[list]This week: [b]Miner Set[/b]
Random [b]Tower Pet[/b]
This week: [b]Apprentice Guardian[/b]
Random [b]Tower Weapon[/b]
This week: [b]Floppy Fish[/b]
[b]Massacre[/b]
[b]Fused Accessory[/b]
[list]This week: [b]Fused Sapphire Brooch[/b]
Random [b]Tower Pet[/b]
This week: [b]Apprentice Guardian[/b]
Random [b]Tower Weapon[/b]
This week: [b]Floppy Fish[/b]
[b]Mixed Mode / Survival Rewards[/b]
[b]Nightmare[/b]
Random [b]Fusion Armor Piece[/b]
[list]This week: [b]Miner Set[/b]
Random [b]Damage-Dealing Pet (regular version only)[/b]
This week: [b]Monkey King[/b]
Random [b]Progression Fused Weapon[/b]
This week: [b]Paintball Gun[/b]
[b]Massacre[/b]
[b]Arcanist Armor Piece[/b]
[list]This week: [b]Arcanist Helm[/b]
Random [b]Damage-Dealing Pet[/b]
This week: [b]Monkey King [/b]All three variants can drop, with the [b]Fused variant weighted highest[/b]
Random [b]Boss Weapon[/b]
This week: [b]DrakeTooth[/b]
[b]Campaign[/b]
Completing the Map of the Week in [b]Campaign[/b] grants [b]double rune rewards[/b] on completion in both [b]Nightmare and Massacre[/b]
[b]Challenges[/b]
Completing the Map of the Week in [b]Challenge Mode[/b] grants [b]double end-of-map rewards[/b] in both [b]Nightmare and Massacre[/b]
[b]Tower Updates[/b]
[b]Apprentice[/b]
[b]Deadly Striker Tower[/b]
Tower damage [b]hero stat scalar increased to 2.1[/b] (up from 1.6)
Base tower damage stat [b]increased to 380[/b] (up from 350)
[b]Lightning Tower[/b]
Maximum targets [b]increased to 8[/b] (up from 6)
Base tower damage stat [b]increased to 32[/b] (up from 22)
[b]Fireball Tower[/b]
Explosion radius [b]increased to 400[/b] (up from 250)
Base tower damage stat [b]increased to 300[/b] (up from 250)
[i]These adjustments help bring Fireball closer in line with the Bowling Ball Tower in overall effectiveness.[/i]
[b]Conclusion:[/b]
This update continues our focus on improving progression systems, expanding reward structures across different game modes, and bringing several underperforming towers more in line with the rest of the roster. Your continued feedback has been extremely helpful in identifying areas that needed improvements, particularly around pets, rewards, and mode incentives. Alongside these updates, development is also underway on [b]new maps[/b] that we’re excited to bring into Dungeon Defenders: Awakened in future patches. More details on those will be shared as they get closer to release. As always, thank you for continuing to play and support the game. We’ll keep refining systems, adding rewards, and expanding content in the weeks ahead. Happy Defending.
