Pet Updates
- [p]Upgrade maximum for ranged pets increased by a factor of 10[/p][/*]
- [p]Upgrade maximum for melee pets increased by a factor of 10[/p][/*]
- [p]EV Action Figure now properly drops on Lost Metropolis Pure Strategy with a bonus difficulty toggled[/p][list]
- [p]Requires Bonus Difficulty and Hardcore to be enabled for the pet to drop[/p][p][/p][/*]
Map Updates
Halloween Spooktacular
- [p]Halloween Spooktacular can now be played with Bonus Difficulties enabled in:[/p][list]
- [p]Pure Strategy[/p][/*]
- [p]Mixed Mode[/p][/*]
- [p]Survival[/p][/*]
[/p][/*][/list]
Loot Table Changes
- [p]Massacre Rift Mode loot has been separated from Survival by creating a dedicated loot table Note: This change will allow us to keep certain rewards and loot drops exclusive to specific game modes going forward.[/p][p][/p][/*]
New Weapon
The Harold
[p]A pistol-style Huntress weapon that fires grenades. A weapon named and inspired by the corgi winner Toni in the discord serverThe grenades explode on impact with enemies or geometry and deal AoE damage within a 375 range.[/p][p]Drops from:[/p]
- [p]Completing Wave 25 on The Bazaar on Massacre Mixed Mode[/p][/*]
- [p]Requires Hardcore and a Bonus Difficulty[/p][/*]
- [p]Awarded from the same completion conditions with Rift Mode enabled [/p][/*]
Map of the Week
[p]This week’s map is Ramparts.[/p][p]Requirements:[/p]- [p]Nightmare or Massacre difficulty[/p][/*]
- [p]Rift Mode enabled for all modes except Campaign[/p][/*]
Pure Strategy Rewards
[p]Nightmare[/p]- [p]Random Fusion Armor Piece[/p][list]
- [p]This week: Miner Set[/p][/*]
- [p]This week: Apprentice Guardian[/p][/*]
- [p]This week: Floppy Fish[/p][/*]
- [p]Fused Accessory[/p][list]
- [p]This week: Fused Sapphire Brooch[/p][/*]
- [p]This week: Apprentice Guardian[/p][/*]
- [p]This week: Floppy Fish[/p][/*]
Mixed Mode / Survival Rewards
[p]Nightmare[/p]- [p]Random Fusion Armor Piece[/p][list]
- [p]This week: Miner Set[/p][/*]
- [p]This week: Monkey King[/p][/*]
- [p]This week: Paintball Gun[/p][/*]
- [p]Arcanist Armor Piece[/p][list]
- [p]This week: Arcanist Helm[/p][/*]
- [p]This week: Monkey King All three variants can drop, with the Fused variant weighted highest[/p][/*]
- [p]This week: DrakeTooth[/p][/*]
Campaign
- [p]Completing the Map of the Week in Campaign grants double rune rewards on completion in both Nightmare and Massacre[/p][/*]
Challenges
- [p]Completing the Map of the Week in Challenge Mode grants double end-of-map rewards in both Nightmare and Massacre [/p][/*]
Tower Updates
Apprentice
Deadly Striker Tower
- [p]Tower damage hero stat scalar increased to 2.1 (up from 1.6)[/p][/*]
- [p]Base tower damage stat increased to 380 (up from 350) [/p][/*]
Lightning Tower
- [p]Maximum targets increased to 8 (up from 6)[/p][/*]
- [p]Base tower damage stat increased to 32 (up from 22) [/p][/*]
Fireball Tower
- [p]Explosion radius increased to 400 (up from 250)[/p][/*]
- [p]Base tower damage stat increased to 300 (up from 250) [/p][/*]
Conclusion:
[p]This update continues our focus on improving progression systems, expanding reward structures across different game modes, and bringing several underperforming towers more in line with the rest of the roster. Your continued feedback has been extremely helpful in identifying areas that needed improvements, particularly around pets, rewards, and mode incentives. Alongside these updates, development is also underway on new maps that we’re excited to bring into Dungeon Defenders: Awakened in future patches. More details on those will be shared as they get closer to release. As always, thank you for continuing to play and support the game. We’ll keep refining systems, adding rewards, and expanding content in the weeks ahead. Happy Defending.[/p][p][/p]
