News Liste Dungeon Stalkers

Dev Blog #7
Dungeon Stalkers
10.04.25 08:00 Community Announcements


Hello Stalkers!
In this time when the warm energy of 2025 is spreading, we are happy to meet the Stalkers again with a 7th Dev blog.
We sincerely thank you for your continued interest and support for Dungeon Stalkers.

In this developer’s note, rather than introducing specific features, we would like to share the current situation and future vision of the development team.



Final Test and Early Access Plan


“After the final test, Early Access to Dungeon Stalkers will proceed immediately.”


We would like to share the future plans of Dungeon Stalkers with Stalkers who have been waiting.

Currently, the development team is preparing for the final test and is making every effort to ensure a smooth Early Access.

Through several beta tests, we have collected various feedback and have been making steady improvements based on this.After the final test, which is the last inspection stage, we plan to meet the stalkers with early access right away.

The final test will not only be a simple verification but will also serve as the final gateway to Early Access.

Currently, the exact schedule for the final test and Early Access is being internally coordinated, and we are carefully reviewing the optimal timing to present it in a highly complete state.

As soon as the schedule is confirmed, we will announce it first through official channels, so we would appreciate it if you could wait a little longer.




Current Development Status


“The core system of the game and preparations for stable live service are entering their final stage.”


Our development team is focused on content development and stabilization, aiming for the final test and subsequent Early Access. At the same time, we are also building a solid foundation for our live service and business model.

Here are some of the key things we are working on right now:

  • System and Mechanics : New Passive System, Hideout, Legendary Weapon Crafting
  • User Experience : UI/UX Revamp, Combat Improvements
  • Business and Live Operations : Store Setup, Season Event Planning


We totally get why some of you might be worried about delays with all these new additions. But, these are all core features that we planned from the very beginning, and we are now putting the finishing touches on them to make sure they are top notch.

We are doing our absolute best to address any issues and make sure Dungeon Stalkers live up to your expectations, especially after you have been so patient with us.

We believe the best way to thank you for waiting is to deliver a game that is a ton of fun and super stable.



Future Plans, Extraction-Lite


“Dungeon Stalkers is redefining the ‘Extraction-Lite’ genre with a focus on optional risks and excitement!”


Dungeon Stalkers is aiming to be an ‘Extraction-Lite’ game, where you get to choose how much tension you want to experience.

We have toned down the super harsh penalties you find in some extraction games because we know everyone’s time is super valuable these days. We still think risk is a big part of the genre, but we want that risk to be your choice, not something you have forced into.

As we have mentioned in previous notes, Dungeon Stalkers’ PVEVP mode has two main flavors:


· Quick Match (1 Player / 3 Players)
→ If you don’t escape, you will lose the items in your bag, but you get to keep your equipped gear.

· Competitive Match (3 Players)
→ If you don’t escape, you will lose everything, including your equipment. But, the dungeons are tougher, there are zone restrictions (like a shrinking circle), and you will find much better rewards and loot.


In the future, we are planning to add instance based PVP modes to Quick Matches based on what you guys like, or maybe even things like season rankings, tiers, and special rewards to Competitive Matches.

We are also constantly thinking about expanding our PVE content beyond just combat and making sure we cater to all sorts of playstyles.



A Promise About Characters


“We're making lots of changes to how your Stalkers look and express themselves, and we're going to give you way more options!”


We have heard your feedback about Stalker appearances and costumes loud and clear, and we are having lots of serious chats and making some bold decisions to make sure everything fits the vibe of Dungeon Stalkers.

We have made some big changes to our design direction lately, and we think you're going to be really happy with the results.

Dungeon Stalkers is aiming to have its own unique style that you won't find anywhere else, and we're planning to add tons of costumes and appearance options to fit everyone's tastes. We want you to have plenty of ways to make your Stalker truly your own!









To conclude
“We'll be back soon with a polished game that's worth the wait!”

We want to say a huge thank you to all the Stalkers who've been waiting so patiently for Dungeon Stalkers. The team is working around the clock to get you a fantastic game as soon as we can.

We can't wait to see you all in the final test and Early Access. We'll announce the exact dates on our official channels as soon as they are confirmed, so please stay tuned!

And, if you have any questions or anything you want to ask, feel free to drop them in our official community, especially on Discord. We will do our best to answer everything we can.

We're going to do everything in our power to deliver a game that's worthy of your excitement. Thanks again from the bottom of our hearts!


Sincerely,

The Dungeon Stalkers Development Team
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