Hello, Stalkers.
Here is Part 2 of the Developer Blog.
[b]4. Game Modes & Competition[/b]
[b]4.1 Competitive Mode[/b]
There was a variety of feedback on the [b]1v1 Competitive Mode[/b], along with suggestions regarding the leaderboard.
We are introducing [b]1v1 Competitive Mode[/b], and a [b]dedicated leaderboard[/b] will be added for this mode. Please note: in 1v1 battles, certain Stalkers may be intentionally placed at a disadvantage due to their role. The balance team may not always be able to actively or fully respond to this role-based imbalance.
[b]4.2 Cheater Management[/b]
Players requested stronger actions against cheaters and voiced opinions regarding the duration of bans.
The Dungeon Stalkers development and operations teams will continue to uphold a [b]zero-tolerance policy[/b] toward cheating and teaming. We are strengthening [b]anti-cheat detection and prevention solutions[/b], and our [b]operation policies will be updated to be more aggressive and strict[/b].
[b]5. UI & Controls[/b]
[b]5.1 UI Improvements[/b]
We received feedback that functions like item splitting in the inventory were not properly explained and that important information like stamina was not being displayed correctly.
We will add [b]feature guides to item tooltips[/b] and adjust the timing at which the [b]stamina UI disappears after depletion[/b]. Additionally, we are preparing a [b]revamp of the detailed stats UI[/b] during Early Access to better convey intuitive information about character attributes.
[b]5.2 Control Improvements[/b]
There were reports that [b]movement key bindings were missing[/b] or that [b]key mapping settings were not saving[/b] properly.
These features were unintentionally omitted during development, and we are now in the process of restoring them.
[b]5.3 Auto-Sort Function[/b]
We received feedback that [b]item stacks were not being properly organized[/b] when using the auto-sort feature.
This feature has been added, and we’ve [b]fixed various UX issues related to item stacking[/b].
[b]6. System Features[/b]
[b]6.1 Kill Cam & Camera[/b]
We received feedback about the [b]non-skippable Kill Cam[/b] feature.
The Kill Cam will now be [b]adjusted to allow skipping[/b]. There were no opposing opinions regarding this change.
[hr][/hr]We will share more news as we approach Aug. 13!
We hope you invite your friends and await us in the dungeon.
Thank you,
Dungeon Stalkers Team
