Reconstruction of the Skill System
[i]"To enhance clarity and ensure diversity, we’re introducing fixed skill slots alongside a Perk system to improve both efficiency and balance."[/i] Dungeon Stalkers’ previous skill system provided a wide range of abilities for each character, offering players the freedom to tailor gameplay to their preferences. However, we found that a small selection of highly efficient skills dominated usage, disrupting the intended balance between characters. To address this, we plan to implement a fixed skill slot system based on order or placement. This simplification is expected to make communication and discussions among players more straightforward and intuitive. The previous free placement system will be replaced with a fixed slot structure, as shown below:
[i]*Skill names are based on the development version and are subject to change in the future.[/i]
To address the issue of reduced diversity in skill setups, we plan to complement it through the diversification of [b]the Perk system.[/b] We will discuss the changes to the Perk system in more detail in a future update.
Ultimate Abilities Reflecting the Stalker’s Identity
[i]"We’re revamping ultimates to align with each Stalker’s role and class, offering fresh changes to the gameplay experience."[/i] During previous tests, we received significant feedback regarding the ultimate system, with two key issues highlighted:- All Stalkers used ultimates in the same way (breaking a Mana Stone to activate effects for a limited time).
- The long activation time for ultimates made them difficult to use in high-pressure combat situations.
- [b]Rio[/b]: As a rogue-type Stalker, Rio’s ultimate will enhance stealth and tracking abilities while dealing significant damage to enemies in a limited area from behind.
[i]*Skill names are based on the development version and are subject to change in the future.[/i]
Beside this, we plan to carefully review each Stalker’s ultimate ability and assign new skills that align with the concept of their respective class.
However, if the existing ultimate abilities are suitable for the concept, they will be retained, and the ultimate casting delay when breaking a Mana Stone will be significantly reduced for all classes.
Eighth Lotus ‘Lián’
[i]"A mysterious archer stepping into an unfamiliar world to complete her trial of enlightenment."[/i] Lián is a young woman from a distant land, hailing from deep within the mountains of a faraway continent. As a disciple on the path of harmony, she was granted the name of the mystical lotus by her master. Her final trial is to retrieve the "Moonlight Lotus," hidden within a dungeon created amidst the chaos of two warring nations. Although she knows little of the world or the "Moonlight Lotus," Lián understands that this journey is essential to completing her enlightenment. Every challenge she faces in this harsh world will deepen her understanding of herself, her abilities, and her purpose, guiding her toward true wisdom and strengthening her resolve. [i]No matter what she witnesses or loses…[/i] Lián is a skilled archer who excels in combining archery with mystical techniques and martial arts honed through her training. These abilities make her archery skills even more formidable and unique.
[i]*This image is a work in progress and may be subject to change in the future[/i]
That’s all for today’s Dev Blog.
Every piece of feedback and each question from our Stalkers is incredibly valuable to us. If you share your thoughts on Discord and the Steam community, we will continue to improve the game in return.
Next, we will conclude with answers to some of the questions we’ve received from the community.
l Q&A Corner
Q. Is Rank Mode similar to the previous PvEvP mode, as explained in Dev Blog Episode 2? Or are there additional differences from the existing PvEvP mode? [quote=author] A. To clarify the differences between the previous PvEvP mode and Rank mode, based on our current version we have, it works as follows:- The artificial activity range limitation through the Crimson Veil is removed.
- All exploration elements are revealed on the map from the start. (The escape portal will be shown from the moment it is generated.)
- In Rank mode, Stalkers can acquire the highest tier items in the game, and the overall item drop rate will be higher than in regular adventure modes.
