Passive Skills
[i]“Passive skills have been changed to account progression, allowing you to combine effects suitable for your role and easily manage them through presets without the burden of repetitive farming.”[/i] Previously, passive skills required repetitive growth for each Stalker with the same content. However, the development team recognized that this structure caused unnecessary repetition and decided to make a change. Passive skills will now be changed to account-wide progression content. You can select two groups to combine main and sub effects, allowing you to set abilities and stats suitable for your role. You will first grow and configure the "Account Growth" effect that applies to all Stalkers. In addition, the set passives can be easily managed through the preset management function, allowing you to save multiple pages and quickly switch between different builds.
[i]* This image is a work in progress and may be subject to change in the future[/i]
Legendary Item Revamp & Crafting System
[i]“Legendary items, including a special effect, will become a core element for skill enhancement and transformation. To make it easier to utilize, a new ‘Crafting’ System will be introduced.”[/i] Legendary tier items include the effects of the existing ‘Specialty’ content and can enhance or transform a Stalkers’ skill when equipped. As a result, wearing specific legendary equipment plays an important role in build configuration. For example, equipping the legendary staff called ‘SpellKeeper’ fires 2 magic arrows(Q). To facilitate this build configuration, it was essential to reduce the burden of acquiring and equipping legendary items. To compensate for this, a revamped ‘Crafting’ System will be introduced, and details will be covered in the ‘camp’ section below.Camp
[i]“You will be able to own a personal space called ‘Camp’. you can utilize functions such as equipment crafting and storage expansion in your Camp.”[/i] Now stalkers can rest and maintain their equipment in their personal camp after completing expeditions. In addition to functions such as storage expansion, you can utilize the revamped ‘Crafting’ System by constructing a crafting table here. In the new crafting system, after constructing a crafting table of a specific level , you can craft items unlocked in the blueprint codex by consuming only materials. Blueprints are provided as main rewards for the season and are planned as non-resettable assets even after the season ends.
[i]* This image is a work in progress and may be subject to change in the future[/i]
