Unfortunately, this version of the game is [u]NOT compatible with beta versions[/u] of Dwarrows (and this is the last time this will happen). If you would like to continue playing your old save game, a new product beta branch has been created on steam with the BETA 25 version of the game.
[u]Complete list of changes:[/u]
- Fixed the cursor appearing briefly and dialogue sound playing when the town rating fluctuates between stars
- Fixed a game stopping bug when town rating reaches 5 stars
- Fixed a bug where Haywire Maintenance Automaton couldn't target characters if they had been saved/loaded inside a Safe Zone.
- Fixed resources getting stuck hovering near the character
- Fixed a bug causing the Journal and Mayor reminder popups to never show up again
- Fixed Gamepad interactions with the Map
- Fixed townsfolk complaining about environment before environment structures are unlocked
- Fixed several crashes throughout the game
- Fixed the rafter supports not hiding when loading a game
- Fixed Choppable trees and Townsfolk camps to fade in and out instead of popping
- Fixed Dwarf face now fading during teleportation
- Fixed Townsfolk hair fading out differently (and eerily) than the rest of the character
- Fixed Pet Training music not looping cleanly
- Fixed a bug causing the pet training music would get stuck playing forever
- Fixed the pet training interest multiplier never actually being used
- Fixed a bug where music would stop completely until re-entering an area if the area music was fading out while a new one started
- Fixed missing Sacred Garden zone
- Fixed Surveyor Runip asking for more Spirit Sprites than exists in the game
CHANGES AND IMPROVEMENTS
- Significantly reduced the tutorial dialogue
- Significantly reduced the difficulty of accessing Banks and Mushroom Grove
- Significantly reduced the difficulty of leveling up
- Adjusted the camera to be less jolting when going through doorways
- Added feedback when getting Ok, Good, or Perfect during pet training
- Improved pet training UI to show what each action does to trust and interest, now with Tooltips
- Improved the balance of pet actions to speed up pet training when at or near the same level as the pet
- Pet Trainer Alice is now clearer on how to execute Timed Hits during pet training
- Renamed Nature Level to Trainer Level
- Many small performance improvements
- Race attendants will now tell you where the Champ can be found
- Improved some of the puzzles and visual cues in the Ancient Water Treatment Plant
- Added tutorial tracker to indicate when the tutorial is over
- Added Credits
- Added Hall of Heroes interactive book (Backer Reward)
- Added an announcement when leveling up
- Replaced the Gravestone quest icon
- Gravestone dialogue boxes are now sized by the content
- Improved saving performance and added new 'saving' indicator on the screen
- HUD now fades away during cinematics
- Added skippable game intros
- Changed Soul Quartz pickup prompt to only appear once per session instead of every time
- Drafting table can now be exited with Escape (like other menus)
- Changed townsfolk to be more attentive to their needs instead of waiting until it is too late to take care of them, and then complain about them.
- Increased the Pet Storage from 4 to 10 on Pet Shelters
- Reduced the Fun had at market structures to 0.5. Shopping can be fun, but it's not THAT fun.
- Hygiene is no longer a primary stat on Houses. This stat removed need for bathouses very early on in the game.
- Road pieces now give townsfolk a speed boost. Dirt Paths: 25%; Stone Paths: 50%
- Reduced the QoL given per stone path tile from 5 to 1. The primary benefit to stone paths is now the speed boost.
- The entrance to the final dungeon now warns you that you won't be able to come back until you complete it.
- Improved the quality of the ending sequence of the Final Dungeon
- Changed the Treasure Diviner to spray out smaller and fewer particles when facing the wrong way
- Added a new toll guard on break to hint at how to get into Mushroom Grove
- Travellers will now give quest hints and zone specific dialogue
- Added new icons for all inventory items
- Added new crab apple mesh
- Removed all BETA labels
- New Inventory slot background
- New dynamic New Game biography and Dusken Keep history
- New character biographies and Dusken Keep history on new game
- New story book introduction
- New Breakable Pots
- New Steam Achievements (65+)
- New Kegnade dispensers
- New Ancient puzzle doors
- New Dungeon decor
- New active paintings for Vigil Pines dungeons
- New informational conversations with The Mayor, Foreman Ike, and Professor Moony
- New Townsfolk dialogues: They talk about thoughts and they'll sometimes give hints for town structure recipes
- New prompts for items picked up
- New summary above the characters head of picked up items
- New game icon
- New teleport stone icons on the map
-
New stat badges (15+)
- examples:[list] - New badge "Pack Leader" - This badge increases the number of pets that can follow you at the same time!
- New badges Gold, Stone, Wood, and Currency production
- New special quest specific badge (no spoilers!)
FIXES
New Pets (26):
- Green Dragon
- Blue Dragon
- Red Dragon
- Beaver Kit
- Robin
- White Rabbit
- Wasps
- Wolf Pup
- Alpha Wolf
- Black Bear Cub
- Black Bear
- Brown Bear Cub
- Sparrow
- Monarch Butterflies
- Bunny
- Jackalope
- Chicken
- Duckling
- White Goose
- Marsh Beaver Kit
- Marsh Beaver
- Blackflies
- Blackbird
- Black Kitten
- Blue Butterflies
- Dire Wolf
