Release Notes
PERFORMANCE
[*] Fixed a framerate stutter/hitch that happened every second or so in towns with many townsfolk and town structures [*] Fixed an where excessive wildlife would remain active. This should improve performance in later games. [*] Improved tile search when placing structures to be less wasteful. This helps with performance when placing large structures, and it helps reduce the load time of save games. [*] Simplified townsfolk and traveller path following logic when at a distance from the cameras. This should help with performance in games with more populated towns. [*] Reduced game loading times with advanced towns [*] Improved performance on the moving block dust particles in the Trials by the River of FireNEW
[*] Blake Smith now has new tool durability upgrades for the Wood Axe and Pick Axe! Increases how long the tool can stay sharpened.CHANGES AND IMPROVEMENTS
[*] Reduced the Producer achievement to 300,000 resources picked up, from 1,000,000. This is more within a realistic range for picking up resources, and maybe even more reasonable now with the fixes to higher level resource areas. [*] Foliage in town now responds more quickly to structures being placed or removed [*] Drops from resources in Mushroom Grove have been increased by 1 level, and Muktock Swamp by 2 levels. This means they have more resources and will take more strikes to fully extract. [*] Moved several mineral veins that were lost inside of the terrain or stuck in trees [*] Changed Spice Bag status effect to stack duration instead of stacking the bonus [*] Spice is now a bit more rare than before, and more expensive at the merchant [*] Increased the chance of a mining spawn to be a gold veinFIXES
[*] Fixed happiness modifier time remaining display in the townsfolk list UI. [*] Fixed a bug in Archy's quest where the controls were never returned to the player after the conversation. [*] Fixed Resources not correctly respawning in Vigil Pines, Mushroom Grove, and Muktock Swamp. [*] Fixed tile positioning on the edge of the town grid. This should help fix structures and path tiles on the north edge of tier 3 and 4, which would fail to properly re-apply to the town on load game. [*] Fixed long grass in town growing over structures and paths [*] Fixed a bug in older save games where puzzle tracking would never reach 42/42. Note for those who have this bug: [spoiler]To repair your puzzle tracker, you will need to enter the already complete treasure cave directly east of the keep:
You'll want to enter the tunnel:
and finally enter the Treasure Chamber:
It should be fixed after that, or once you've completed the puzzle.
[/spoiler]
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