[u]Complete list of changes:[/u]
- Fixed a blocking issue with Clyde the Fish, causing the game to get trapped in a sequence when returning the crab apples
- Fixed a bug in the Sacred Garden causing all items in the region to be non-interactive
- Fixed the Clairvoyance ability which was displaying empty squares on the map
- Made a change to some of the Mayor dialogues to (hopefully) fix cases an empty dialogue would pop-up mid game and stay stuck on screen for a time with no way to dismiss it
- Fixed the King Bean from flickering rapidly
- Fixed Wasps and Butterflies from buzzing/flapping when they're put away in the shelter
- Fixed Mayor Schtick incorrectly announcing that the town rating is higher than it actually is
CHANGES AND IMPROVEMENTS
- Increased the number of resources spawned from Stone and Gold mines from base 40 to 50. Level 2 and 3 mines were scaled along with this change.
- Increased the base minimum and maximum wood drops on a trees by 1. This increase scales with each level, so all levels of trees will now drop more wood.
- Increased all resources in Mushroom Grove to level 3
- Wood resources will now spawn more rapidly from trees
- Tree wood resource drops will now begin sooner instead of waiting for the whole animation to complete before starting to spawn
- Changed the pet charming interface to help clarify the pet's level and difficulty
- Increased the number of bunnies (lvl 1) and reduced the number of jack rabbits (lvl 4) in Duskenvale
- Added tooltips to the menu tabs
- Configured Cloud Saves for Linux and Mac (limited testing)
- Changed the main menu UIs around for better consistency between them
- Changed the Journal and Mayor Notifications to show the key to press to open the appropriate menu (or the overview menu when using a gamepad)
- Rebalanced all Farm and Workshop structure benefits [code]
- Farms have been balanced around size-efficiency, resulting in increasing worker efficiency with each tier.
- Grocers haven't changed storage or productivity, but they have lost the visitors and visitor stats.
- Workshops have been retooled around size efficiency, but with tweaks - the Deluxe Workshop and Factory had their worker counts swapped, and they've been boosted a bit more than size efficiency would need. To prevent being overpowered, there's a limit on how many workshops of each type can be built.[/code]
SMALL THINGS
- Slightly increased item pickup volume
- Fixed a Foreman typo in the word chitchat
- Fixed a traveller typo in the word crabapples
- Fixed a treasure chest opening through a wall in puzzle 005
- Fixed a few flickering items in puzzle 019
- Improved collision on Community Fountain
- Materials on outdoor stage, community fountain, and mayor desk now sound like the appropriate material when walking on them
