News Liste ECO

Maintenance Update 12.0.4 released!
ECO
04.12.25 11:59 Community Announcements

Hey Citizens,

[p]we have just released Maintenance Update 12.0.4 with the following changes:[/p][p][/p]

Animals:

  • [p]Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks.[/p][/*]
  • [p]Fixed: Animals died instantly when touching water.[/p][/*]
  • [p]Fixed: Wolves were hard to hit reliably with arrows.[/p][/*]
  • [p]Fixed: Elks sometimes didn't drop a carcass when killed.[/p][/*]
  • [p]Fixed: Players couldn't pick up carcasses from animals that weren't killed by them.[/p][/*]
  • [p]Fixed: Animals could sometimes get stuck in the ground.[/p][/*]
  • [p]Fixed: Dead animals sometimes appeared alive for other clients.[/p][/*]
  • [p]Fixed: Animal carcasses sometimes disappeared too fast.[/p][/*]
  • [p]Fixed: Jaguars could get stuck in an attack animation when the player walked away the moment the jaguar wanted to attack.[/p][/*]
  • [p]Fixed: Multiple instances of "glitchy" animal attack animations.[/p][/*]
  • [p]Improved: Multiple improvements were made to animal hitboxes, especially during animations.[/p][/*]
  • [p]Improved: Extended attack range of animals by 20% to prevent them circling around the player.[/p][/*]
  • [p]Improved: Animals will now switch from running to walking when reaching attack range to prevent weird strafes around the player.[/p][/*]

Civics:

  • [p]Fixed: It was possible to delete articles of a constitution that is already in election for ratification, subsequently allowing a settlement to be founded that has no constitution and as such is not managable.[/p][/*]
  • [p]Fixed: Picking up a government office that had previously orphaned titles attached to it would cause those titles to be deleted instead of reorphaned. In draft settlements this could lead to the default mayor title being deleted and access to the foundation and its deed hence being lost, making it impossible to manage the settlement. [/p][/*]
  • [p]Fixed: Wages for elected titles that were configured to only be paid for online hours were also paid for offline hours.[/p][/*]
[p][/p]

Gameplay:

  • [p]Fixed: Blocks and objects could under specific circumstances become invisible until a server restart when placed.[/p][/*]
  • [p]Fixed: Items that aren't intended to be stackable could be stacked when the stacksize multiplier setting was set different from the default, leading to a multitude of issues.[/p][/*]
  • [p]Fixed: It was impossible to put claim papers and stakes back into the settlement foundation when the stacksize multiplier setting was set different from the default.[/p][/*]
  • [p]Fixed: Decorative objects that were placed between rooms in free placement mode could provide benefits to multiple rooms.[/p][/*]
  • [p]Fixed: Rubble would sometimes show a red outline and be inaccessible for a short moment before becoming accessible.[/p][/*]
  • [p]Fixed: The talent "Lavish Workspace" incorrectly also reduced the output of byproducts.[/p][/*]
  • [p]Improved: Players can now take part in an unlimited number of dinner parties per day, but only gain bonuses from the best one.[/p][/*]
[p][/p]

Interaction:

  • [p]Added: "Grid placement by default" setting in General -> Game, allowing to invert the default placement mode to grid placement.[/p][/*]
  • [p]Changed: Elevators are now always placed in grid placement mode to ensure functional placement.[/p][/*]
  • [p]Changed: Ramps are now always placed in grid placement mode to ensure they snap correctly.[/p][/*]
  • [p]Fixed: Some ceiling objects like the electrical industrial steel ceiling lamp couldn't be placed in grid placement mode.[/p][/*]
  • [p]Fixed: Fishing in third person view didn't work correctly due to the lure being positioned wrongly.[/p][/*]
  • [p]Fixed: Using a pickaxe to mine blocks while being in an elevator that is currently descending would teleport the elevator back to its default location on top of the elevator shaft, leading to the avatar and everything else on the elevator to fall to the ground.[/p][/*]
[p][/p]

Technical:

  • [p]Fixed: An issue that led to tools clipping through the camera after logging into a server.[/p][/*]
  • [p]Fixed: When an object emitting light was moved, the light was still emitted at its prior location.[/p][/*]
  • [p]Fixed: Looms and Small Sinks that were placed in free placement mode hovered above the ground.[/p][/*]
  • [p]Fixed: Particles emitted by fresh and rotten food placed on surfaces would display too high depending on the distance to the food.[/p][/*]
[p][/p]

UI:

  • [p]Fixed: The displayed remaining crafting time for a crafting order sometimes reached zero before the order was actually completed.[/p][/*]
  • [p]Fixed: The display of the produced amount of secondary products on their icons in crafting recipes didn't take into account reductions by modules.[/p][/*]
  • [p]Fixed: Cotton Lint and Flax Fiber crafting recipes didn't display the produced amount of the secondary product on its icon.[/p][/*]
  • [p]Fixed: The description text for law articles beyond the first one was formatted incorrectly.[/p][/*]
  • [p]Improved: Paintings in the economy viewer are now part of the new type "Pictures", making it easier to search for them.[/p][/*]
[p][/p]

Vehicles:

  • [p]Fixed: Barges could easily get stuck on shorelines.[/p][/*]
  • [p]Fixed: Excavators on barges got permanently stuck once locked in place by closing the ramp.[/p][/*]
  • [p]Fixed: Tractors with an attached plow were too heavy and could feel unresponsive when used.[/p][/*]
  • [p]Fixed: Tractors could drive faster than intended when holding ALT or after alt-tabbing out of and into the game again.[/p][/*]
  • [p]Fixed: Vehicles could appear to hover over ground when logging into a server or entering a new chunk.[/p][/*]
[p][/p]

Miscellaneous:

  • [p]Added: A work in progress admin menu accessible to server admins via the F4 key, allowing to filter, search for and spawn items and to execute some commonly used admin commands with UI assistance.[/p][/*]
  • [p]Added: Ability for modders to alter the name displayed above a player's avatar.[/p][/*]
  • [p]Changed: Importing the modkit into a new unity project will now delete the default tutorial assets included in Unity 6 that prevent mods from compiling.[/p][/*]
  • [p]Changed: RPC errors will no longer be displayed in the chat, except if QA mode is enabled.[/p][/*]
  • [p]Improved: Achievements already achieved on a server will now retroactively unlock on Steam when logging into the world they were achieved on.[/p][/*]
  • [p]Improved: Hand Plows and Tractor Plows will no longer trigger "Unable to plow a block here" messages when driving over already plowed land.[/p][/*]
  • [p]Improved: Consuming a meal at a dinner party will now only play the dinner party sound if it wasn't already played in the last minute.[/p][/*]
  • [p]Improved: Updated some outdated information in Ecopedia.[/p][/*]
[p][/p]

Server & Configs:

  • [p]Fixed: Worlds with a world height above 160 but below 320 could crash or become corrupted.[/p][/*]
  • [p]Fixed: Servers could show up without a name in the server list when their server name contained specific special characters.[/p][/*]
  • [p]Fixed: The command "/elections fail" didn't veto the election to fail it, but instead ended it with a result according to the votes at the time of command execution.[/p][/*]
  • [p]Improved: Corrupted claim stakes are now removed on server start instead of crashing the server.[/p][/*]
  • [p]Improved: Invalid ecopedia files now print an error in the server log instead of crashing the server. [/p][/*]
[p align="start"]Settlements.template.eco[/p]
  • [p]Added: "MaxDinnerPartiesPerDayCountedForBonus" config variable, determining from how many dinner parties a player can benefit per day - defaults to 1.[/p][/*]
  • [p]Added: "NutritionToCulturePointsMultiplier" config variable, determining the amount of culture points a served meal generates at a dinner party by multiplying its total nutrition value - defaults to 0,1.[/p][/*]
  • [p]Removed: "CulturePointsPerFoodItem" config variable, it is replaced by "NutritionToCulturePointsMultiplier".[/p][/*]
  • [p]Removed: "DinnerPartiesAllowedPerDay" config variable, it is replaced by "MaxDinnerPartiesPerDayCountedForBonus".[/p][/*]
[p][/p]
Logo for ECO
Release:06.02.2018 Genre: Simulation Entwickler: Strange Loop Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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