News Liste ECO

Maintenance Update 12.0.7 released!
ECO
11.02.26 13:53 Community Announcements

Hey Citizens,

[p]we have just released Maintenance Update 12.0.7 with the following changes:[/p][p][/p]

Civics:

  • [p]Fixed: Elections that failed due to not having enough voters still displayed the player with most votes as winner.[/p][/*]
  • [p]Fixed: An issue that could lead to lower-level settlements influencing a deed despite the option to block such influence being set.[/p][/*]
  • [p]Fixed: The trigger "Drop Or Pickup Garbage" already triggered when opening a garbage bag, instead of only when something was added to or taken from it.[/p][/*]
[p][/p]

Gameplay:

  • [p]Added: A mechanic that reduces the housing score of rooms affected by ground pollution.[/p][/*]
  • [p]Fixed: Ornate Iron Frame Wide was not affected by diminished returns.[/p][/*]
  • [p]Fixed: The "Lavish Workspace: Oil Drilling" talent didn't apply to Polishing Paste.[/p][/*]
  • [p]Fixed: The "Lavish Workspace" talents didn't apply to vehicles.[/p][/*]
  • [p]Fixed: The "Power Shot: Hunting" talent didn't work.[/p][/*]
[p][/p]

Interaction:

  • [p]Fixed: An issue that led to manually unlinked storage objects and vehicles automatically getting linked to stores again.[/p][/*]
  • [p]Fixed: Outpost netting could not be placed on ceilings.[/p][/*]
  • [p]Fixed: Ceiling objects showed a red highlight in free placement mode despite the placement being valid.[/p][/*]
  • [p]Fixed: An issue with boat placement that could lead to them being placed too high or too low depending on if free or grid placement is used.[/p][/*]
  • [p]Fixed: Food animations could break when eating while sitting in a boat.[/p][/*]
  • [p]Fixed: A ghost block could persist after reconnecting while shadow placement was active.[/p][/*]
  • [p]Fixed: When exiting a seat on a boat and then mounting a different seat, the avatar would be teleported back into the seat they originally sat on.[/p][/*]
  • [p]Fixed: Explosions could cause blocks to enter the space occupied by world objects.[/p][/*]
  • [p]Improved: The Ecko statue can be mounted again.[/p][/*]
  • [p]Improved: Vehicles authorized to "Everyone" do no longer automatically link to stores.[/p][/*]
  • [p]Improved: Storage objects outside of deeds do no longer automatically link to stores.[/p][/*]
[p][/p]

UI:

  • [p]Fixed: For recipes with a large amount of ingredients, module reduction notices could overflow into the recipe list.[/p][/*]
  • [p]Fixed: In some cases the text on the credit and status tabs could overflow the boundaries of the UI.[/p][/*]
  • [p]Fixed: Players talking in voice chat were displayed with their Steam ID instead of their username.[/p][/*]
  • [p]Fixed: In some cases the economy viewer and tooltips showed a wrong distance to a store.[/p][/*]
  • [p]Fixed: Trying to pick up an animal carcass while the inventory was full didn't display an error, despite failing.[/p][/*]
  • [p]Fixed: Trying to leave a work party when already having contributed didn't display an error, despite failing.[/p][/*]
  • [p]Fixed: The lumber stockpiles didn't show their occupancy in their tooltips.[/p][/*]
  • [p]Improved: Clarified the exhaustion tooltip in regard to saving playtime for later use.[/p][/*]
  • [p]Improved: Reworked all mentions of tool integrity to better describe how it works.[/p][/*]
[p][/p]

Miscellaneous:

  • [p]Added: A new tutorial explaining dinner parties, appearing after the "Furnish House" tutorial.[/p][/*]
  • [p]Added: An "Other Volume" audio slider to control the volume of unity sounds, for example from mods.[/p][/*]
  • [p]Fixed: An issue that could lead to a player being disconnected from the server when an animal died.[/p][/*]
  • [p]Fixed: An issue that could lead to some objects no longer being rendered until reconnecting to the server.[/p][/*]
  • [p]Fixed: An issue that could lead to blocks rendering wrongly, being displayed as a pink block.[/p][/*]
  • [p]Fixed: An issue that in rare cases could lead to UPnP failure.[/p][/*]
  • [p]Fixed: Lumber ladders didn't visually change when painted.[/p][/*]
  • [p]Fixed: Low maintenance smoke effects weren't visible on trucks that have items stored inside them.[/p][/*]
  • [p]Fixed: An issue that prevented modders from hiding biome layers in the map.[/p][/*]
  • [p]Improved: When players are invited to residency multiple times due to them for example being part of multiple invited titles, they will now only receive a single invite notification.[/p][/*]
  • [p]Improved: Implemented stability improvements for the Avatar customization flow.[/p][p][/p][/*]

Server & Configs:

  • [p]Fixed: An issue that could lead to ClimateState data becoming corrupted and reset on world generation.[/p][/*]
  • [p]Fixed: Servers that have invalid formatting (e.g. spaces) in the setting for the config variable "Playtime" would display an empty server description UI with a greyed out join button.[/p][/*]
  • [p]Fixed: The Craft Resource Multiplier for the High Collaboration preset was incorrectly set to "0.7" instead of "1.0".[/p][/*]
  • [p]Fixed: The position of invisible players wasn't hidden in tooltips.[/p][/*]
  • [p]Improved: The profanity filter no longer applies to admin and developer commands.[/p][/*]
  • [p]Improved: Several stability improvements for the LiteDB implementation.[/p][/*]
[p][/p][p]Balance.eco.template[/p]
  • [p]Removed: "SkillGainMultiplier" config variable due to not providing sufficient capability for balancing, please switch to and use "SkillCostMultiplier" in Difficulty.eco instead.[/p][/*]
[p]InitialSpawn.eco.template[/p]
  • [p]Changed: Configuration file and template renamed from "Initial Spawn" to "InitialSpawn" - please make sure to rename your local configuration file.[/p][/*]
  • [p]Added: "AdditionalSpawnPoints" config variable, allowing to setup custom spawn points as an array with the properties "Enabled", "Position", "Name", "Description", "Color" and "Priority".[/p][/*]
  • [p]Added: "DisplayOnlyAdditionalSpawnPoints" config variable, determining if only the configured additional spawn points should be displayed and selectable - defaults to "false".[/p][/*]
[p]Rooms.eco.template[/p]
  • [p]Added: "PaintedBlockTierBonus" config variable, determining by how much the tier of a room increases when every block belonging to it is painted - defaults to "0". The increase of tier happens in a curve - the more blocks are painted, the more the tier increases towards the maximum value configured here.[/p][/*]
  • [p]Added: "PaintedBlockHousingBonus" config variable, determining by how much percent the housing score of a room increases when every block belonging to it is painted - defaults to "0.2", equalling 20%. The increase of housing score happens in a curve - the more blocks are painted, the more the housing score increases towards the maximum value configured here.[/p][/*]
  • [p]Added: A new category "PollutionPenalty" that contains the settings following below, allowing to reduce the housing score of rooms that are affected by ground pollution.[/p][/*]
  • [p]Added: "Enable" config variable, determining if the housing score of rooms affected by ground pollution should be reduced by a housing score reduction curve - defaults to "false", but is planned to be enabled by default in a future update.[/p][/*]
  • [p]Added: "PollutionValueWherePenaltyStarts" config variable, determining the average ground pollution value of a room at which its housing score starts to get reduced - defaults to "0.2".[/p][/*]
  • [p]Added: "PollutionValueWherePenaltyStopsIncreasing" config variable, determining the average ground pollution value of a room at which the reduction of its housing score reaches the maximum - defaults to "2.0".[/p][/*]
  • [p]Added: "MinPenaltyPercent" config variable, determining the minimum reduction of housing score in percent - defaults to "0.0", equalling 0%. This is the start value of the housing score reduction curve.[/p][/*]
  • [p]Added: "MaxPenaltyPercent" config variable, determining the maximum reduction of housing score in percent - defaults to "0.25", equalling 25%. This is the end value of the housing score reduction curve.[/p][/*]
  • [p]Added: "PenaltyScalingMode" config variable, determining by what method the housing score reduction curve is calculated in relation to the ground pollution value - accepts "Linear" (Constant increase), "Exponential" (Slow increase at the start, fast increase towards the end), "Logarithmic" (Fast increase at the start, slow increase towards the end) and "DoubleSigmoid" (Fast increase at the start and towards the end, but smooth in the middle) and defaults to "Linear".[/p][/*]
[p]Users.eco.template[/p]
  • [p]Added: "HidePlayerPositionInTooltip" config variable, determining if positions of players should be hidden in tooltips - defaults to "false".[/p][/*]
  • [p]Added: "HidePlayerPositionInMinimap" config variable, determining if player markers should be hidden in the minimap - defaults to "false".[/p][/*]
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Release:06.02.2018 Genre: Simulation Entwickler: Strange Loop Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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