[/p][p]We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.[/p][p][/p][p]To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
[/p][p]Therefore, we would be extremely grateful if you would give the current experimental version your attention and, as always, let us know what you liked and where you see room for improvement.[/p][p]As always, you can find all the changes for the current version in detail in the changelog below.
[/p][p]Yours,[/p][p]Empyrion Dev Team[/p][p][/p][p]As always, please use the following forums for this - For bugs in the EXP version: [/p][p]https://empyriononline.com/forums/bugs.34/[/p][p] - For feedback on the content of the EXP version: [/p][p]https://empyriononline.com/forums/experimental-features-discussion.35/[/p][p][/p][p]PS: When version 1.13 is released to the public, we will also perform a full wipe of our Official Multiplayer Servers.[/p][p][/p][p]Please note: [/p][p]A new savegame IS required for testing ALL the new contents of v1.13, especially new playfields, POI and updated/added missions. Savegames that have been started BEFORE this update will NOT contain the new additions![/p][p][/p]
Changelog: v1.13 B4783 2025-07-15
[p][/p]Changes:
- [p]Main Storyline: Operation Phoenix Lost & Found (new)[/p][/*]
- [p]Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).[/p][/*]
- [p]Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.[/p][/*]
- [p]Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.[/p][/*]
- [p]Main Storyline: TERMINAL NEXUS (new)[/p][/*]
- [p]Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.[/p][/*]
- [p]Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place. [/p][/*]
- [p]Local Story missions: [/p][/*]
- [p]All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated[/p][/*]
- [p]Missions in general: [/p][/*]
- [p]All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver. [/p][/*]
- [p]Please note that the new story dialogues and texts have not yet been translated.[/p][/*]
- [p]General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).[/p][/*]
POI
- [p]Added several new POI for the story mission[/p][/*]
- [p]Updated several POI for the rest of the game (thx to all our builders!)[/p][/*]
- [p]Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues![/p][/*]
- [p]For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.[/p][/*]
Models & Technical
- [p]Added Warp Drive T2 for Capital vessels (60LY range)[/p][/*]
- [p]Increased Pentaxid cost per AU jump (inside a solar system)[/p][/*]
- [p]Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked. [/p][/*]
- [p]The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)[/p][/*]
- [p]Changed explosive effect of explosive blocks (self and radius)[/p][/*]
- [p]Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).[/p][/*]
New starter planet:
[p][img src="https://images.steamusercontent.com/ugc/15694756569011984304/FC4AC4790C0312D66170B617168A0A7A18C3243B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][l-ist][*][p]Seed-randomized,-< hard veteran start on an improved Arid playfield (Medium size)[/p][/*][*][p]Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.[/p][/*][*][p]Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog. [/p][/*][*][p]No Crashsite protection![/p][/*][/list][p][/p]
Galaxy rework (Default scenario)
[p][img src="https://images.steamusercontent.com/ugc/11262293126742049681/3CA572BD49846D3B5AAB1F57929753607B39A42F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"][/img][/p][p][/p][p]New galaxy structure: [/p]- [p]Higher diversity: At least 17 new stars, double star systems, 9 new nebulae [/p][/*]
- [p]Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors, [/p][/*]
- [p]Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies. [/p][/*]
- [p]Added region markers to help with navigation and orientation.[/p][/*]
- [p]Two regions allowing to spawn in local challenge playfields[/p][/*]
- [p]WIP setup to have faction-themed trading stations[/p][/*]
New playfields (Story):
- [p]Onyx Progenitor structures (Destroyed and Whole) [/p][/*]
New playfields (WIP):
- [p]CarbonPlateau[/p][/*]
- [p]Hothouse[/p][/*]
- [p]NitrogenVolcanic [/p][/*]
- [p]TemperatePrairie (Omicron)[/p][/*]
- [p]MoonIceDusted[/p][/*]
New playfields (Sketches):
- [p]NitrogenIce, and its orbit[/p][/*]
- [p]RadiatedIce [/p][/*]
- [p]LavaCollided 1 & 2, and their orbits[/p][/*]
- [p]LavaOcean[/p][/*]
- [p]BarrenCooled[/p][/*]
- [p]Two dedicated space playfields for Pentaxid asteroids close to radiated stars[/p][/*]
- [p](Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.) [/p][/*]
Playfield distribution rework:
- [p]Most star types prefer specific regions of the galaxy.[/p][/*]
- [p]Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star. [/p][/*]
- [p]Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.[/p][/*]
Resource distribution rework:
- [p]High tier materials in large quantities: At Lava planets.[/p][/*]
- [p]Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).[/p][/*]
- [p]There is still a small chance to encounter a Lava variant in standard systems.[/p][/*]
- [p]High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched [/p][/*]
- [p]Their resources are usually harder to reach without Autominers.[/p][/*]
- [p]Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.[/p][/*]
- [p]Pentaxid asteroids spawn with high chances at radiated and dead stars. (M, M-M, WR, N, BH, D, Dd, SmBH)[/p][/*]
- [p]Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.[/p][/*]
- [p]The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.[/p][/*]
Playfield generation:
- [p]Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4[/p][/*]
Misc:
- [p]Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.[/p][/*]
Fixes:
- [p]Possible fix for: 01527: NPC can be found under the POI[/p][/*]
- [p]Removed floating blocks from UCH Dronebase[/p][/*]
- [p]Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)[/p][/*]
- [p]Elevation of UCH Farming Hub was too high[/p][/*]
- [p]Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore[/p][/*]
- [p]Fixed dialogue crash for Spanish loca on GIN Consoles[/p][/*]
- [p]Wrong offset for egg pile (BAN_EggPileLarge): [/p][/*]
- [p]Trading station Masperon (TSP_Masperon) was not airtight[/p][/*]
- [p]Legacy asteroid fields may have no legacy patrol vessels or POI[/p][/*]
- [p]Trading station playfields occasionally without Trading stations[/p][/*]
- [p]Couldn't start the Invader vs Defender scenario in CooP[/p][/*]