Main game changes:
- Base attack system changes: now the base attack's system checks for the playfield difficulty level & also the player structures attack & defense rating to determine what kind of attack will be triggered.
- Decreased the overall fog seen when lights (suit light, handheld light, spotlights) are enabled in particular weather types
- DialogueState from BlockConfig.ecf: if this is set, always this dialogue state is taken (even if it is overwritten using god mode)
- DialogueSystem: added 'RemoveBookmark(int bmId)' and new 'AddBookmark()' with possibility to get the bookmark id (bmId) on bookmark creation
- Edited FWN constructor icons to include a colored background and darker shadows.
- Various optimisations done for loading into saves to cut down on how long it takes to load into a save game. [b]Playfield changes ‘Akua’ playfield:[/b]
- RockResources can be easier dug close to poles
- Tundra biome is larger
- Nights are a bit brighter; adjusted Storm fog colors
- Biomes tweaked for decorations, added Savanna transition biome ‘HighGrass’
- Terrain stamp placement tweaks, removing some texture artifacts. Note: Playfield seed has been altered.
Fixes:
- Parts Collection window: fixed CoQ when pressing "L" in the search window, now updating the page "Info" when pressing "Reload" of a BP and also reloading it in BP lib (so the new version gets spawned)
- Parts Collection Window: fixed Blueprints losing blocks when saving a BP via Parts Collection Window and there were blocks without Id changed/moved in BlocksConfig.ecf
- 01184: Delay of Fuel calculation for just loaded structure lead to wrong fuel consumption
- 01113: Forcefield effect visual glitch while moving in 1PV on the vessel
- 01007: Flickering of holo devices & force fields seen at certain angles
