Changelog v1.10 B4214 2023-06-08
Gameplay
- Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for starting the drones. [olist]
- Pay attention to the direction you set the drone spawner block & also place it on the outside of the vessel so the drones have easy access to it to spawn & despawn from.
- To “retrieve” spawned drones toggle the power off for the drone bay & wait for them to return & despawn. When they are close to your vessel keep it still so they can find the spawner & despawn.
- First iteration for testing. [url=https://empyriononline.com/threads/v1-10-exp-drone-bay-feedback.101630]https://empyriononline.com/threads/v1-10-exp-drone-bay-feedback.101630[/url] [/olist]
- Replaced player bike with a player hover bike: first addition of model and basic movement controller. Note that the Hoverbike cannot go over water and it has not yet an updated icon in the containers and toolbars.
[url=https://empyriononline.com/threads/v1-10-exp-hoverbike-feedback.101631/]https://empyriononline.com/threads/v1-10-exp-hoverbike-feedback.101631/[/url]
Building
Blueprint Parts Collection Tool:
- Added possibility to create snap points to combine blueprint parts together. With that POIs can be created very fast and easy, especially out of construction sets.
- Teaser video: [url=https://streamable.com/iz9oyn]https://streamable.com/iz9oyn[/url]
- A detailed documentation + video how to setup Snap Points up will be coming shortly
- Improved preview speed of blueprint parts
- Added buttons to reload the blueprint part preview [url=https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool-feedback.101632/]https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool-feedback.101632/[/url]
- Added 17 new blockshapes (17); First addition/icons missing. You can find the new blockshapes by checking for missing slots and white blanks on the Cubes-, Round- and Connector- tabs OR hover over the seemingly empty slots on the 2nd page of the "basic shapes" tab
[url=https://empyriononline.com/threads/v1-10-exp-new-block-shapes-feedback.101629/]https://empyriononline.com/threads/v1-10-exp-new-block-shapes-feedback.101629/[/url]
Factions
- Updated the UCH faction NPCs: the faction now uses a dedicated set of NPC types for military and civilians.
- For builders, use the male and female military and non-military variants for NPC spawns that start with ‘UCH’ (eg. UCHSoldierFemale2AssaultRifle, UCHPilotMaleRed, UCHCivilianMale1 and so on. [url=https://empyriononline.com/threads/v1-10-exp-faction-changes-feedback.101633/]https://empyriononline.com/threads/v1-10-exp-faction-changes-feedback.101633/[/url]
Sound & SFX
- Added a space-battle track for space combat (to separate it from ground combat)
- Added new sounds for power generators, shield generator & the warp drive [url=https://empyriononline.com/threads/v1-10-exp-sound-sfx-feedback.101628/]https://empyriononline.com/threads/v1-10-exp-sound-sfx-feedback.101628/[/url]
Other changes
- Updated main loca (EN) for new additions of devices and entities
- Added Difficulty setting to disable new BP Factory behavior to check if all blocks are unlocked in TechTree (default: check active)
Fixes:
- 00890: Collision for large thrusters in not correct and doesn’t apply blastdamage
- 00910: Large thrusters is flickering in 1PV after resume the game
- Solved non-stop BattleSondtrack when tweak music volume.
- Fixed Blueprint spawn crash
- Fixed: New UCH entities (soldiers + civ) had no SfX (Alert, Death, Hurt)
- Fixed: BA_PolarisDroneBase offset missing
- Fixed: BA_UCHSettlement was missing FillerBlocks at the corners
- fix: 00926: ScifiTableV2 glitches player in table when standing up from it.
- 00944: Forcefield sun reflections
- 00940: Flickering at the edges of blocks devices with SSAO enabled
EAH:
- [url=https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full]https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full[/url]
