Changelog v1.10 B4228 2023-06-16
Changes:
- Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
- Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
- Blueprint Collection Parts: improved readability of texts
- Removed WaterSplash Log
Fixes:
- TPV camera does not react with Water Layer.
- 00972: Player shoulder light is not working anymore -> fixed
- Fixed: some missions could not be completed manually (in case of problems)
- Fixed: some grammar / spelling fixes (missions)
Changelog v1.10 B4227 2023-06-14
Building: Blueprint Parts Collection Tool
- Added console command 'bpcoll' to show the blueprint parts collection window
- Now allowing to y rotate BPP with INS/DEL.
- Now allows to set Snap Points!
- Added GroupName for snap points
- A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
- Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool. [previewyoutube=pTgzsSmI9VQ;full][/previewyoutube]
- We encourage you to try out the feature firsthand in the game and share your valuable feedback with us over here: [url=https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool.101632/]https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool.101632/[/url]
Building: Blocks & Shapes
- Added: Ramp Round Medium Transition (All blockshapes for 1.10 are now added)
- Fixed mirror issues with new blockshapes
- Updated new shape icons for clarity
- Water and Lava Blocks are now available from in the Item Menu for POI building
- Added WaterSplash at high speed fall
- Changed: Water block now has 8° temperature effect + drops purified water when picked up in survival
- Changed: Lava block now drops rockdust when picked up in survival
Gameplay
- Faction Roles no longer require a lock code now just assign the players Faction Role within your faction (promote & demote options) then setup devices in your faction bases with the faction role drop down to allow sorting what devices you want to be accessible between the faction roles.
- AI Drone Bay: If the core of the base/vessel is missing or all spawners are missing then all active drones will be destroyed.
- Hoverbike: added a frontal light that will only turn on at night + thruster exhaust particles (wip)
- Changed: Names and icons related to Playerbike > Hoverbike transition
- Lowered the distance some NPC’s in POIs can be heard from
Game World Maintenance
- GalaxyConfig / in-system map: Fix for SmBH ‘star halo’ having sharp edges
- Removed some lore-unfitting creature spawns
- Added some creature spawnzones
- Fixed some missing deposit textures
- Tweaked some POI spawning positions: Further away from poles
- Fixed missing deposit textures for TemperateSwamp
- Switched HomeworldUCH to new decoration system
- Merged Default GalaxyConfig with the Default Multiplayer Scenario
- Merged Default Factions with the Default Multiplayer Scenario
- Merged Default DefReputation with the Default Multiplayer Scenario
- Adjusted Tresari Group contents
- Fixed: Karana playfield fixes
Planets:
- Added Aluminium and Platinum ground deposit (removed Carbon for it)
- Aluminium: Alien, Arid, Barren, Desert, TemperateSwamp
- Platinum: BarrenMetal, LavaNascent, TemperatePlateau
- Added RockResourceCarbon to Barren
- Barren: Very slight decoration tweak
- Arid: Bound some deposits to biomes
Fixes:
- HV Bike loses hover height when climbing inclines/hills
- Added loca keys for later video options (Terrain Tessellation, Dynamic Shadows and Global Illumination)
- Blueprint Collection Parts: fix that group id table was not stored in a structure (and got lost when doing a BP from it)
- Blueprint Collection Parts: fixed missing group ids on reload bug, fixed CoQ on placing SP in special use case bug
- Player drones cannot despawn when they arrive at the spawner block
- Player drones keep spawning after spawning pads are destroyed
- Player drones can spawn when the base has no power
- AI Drone Bay: remove initial drone pack on the Bay container
- Docked vessels can spawn AI drones from AI drone bay
- Defense Drone item did not have a drop box (dropped a white cube/dropped through ground)
- Bay drones can exceed the max spawn limit after resume the game
- Drones randomly wondering away to random locations on the planet
- ScifiTableV2 glitches player in table when standing up from it.
- Fix Default Multiplayer: Preview of the Hover Bike was wrong
- Fixed: Invader vs Defender: Preview of the Hover Bike was wrong
- Exception appearing when you approach a dronebase POI
- Blueprint Collection Parts: possible fix for wrong colors and disappearing chunk parts
- HullExtendedSmall7 was missing from the Small Blocks
- BP Factory's block unlock check with block groups
- Notched D required a dedicated mirror block (Now Notched D left and right variant)
- Cut Corner F required a dedicated mirror block ( now Cut Corner F left and right variant)
- Could not add Defense Drone into Drone Bay
- CorridorPillarD missing from small blocks shapes (causing a CoQ, please retest)
- CorridorPillarD missing from Small Blocks (caused CoQ; please retest)
- No signal change when opening Signal Logic page (in Control Panel window) for the first time
EAH:
- [url=https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full]https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full[/url]
Known:
- Player suit light is not working (& other light sources)
