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Changelog v1.11.8 B4523 2024-08-23
Main game & Dark Faction DLC
Changes
[b]Game Icons[/b]- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
Dark Faction DLC
Changes:
- Added Dark Faction Disruptor & Translocator turrets:
- The Disruptor turret will aim at CV, SV, HV vessels.
- When ship is totally frozen:
- When the target vehicle is unfrozen after being totally frozen then a cooldown timer will be applied. It will prevent the target vehicle from being hit again during this time period.
- A potential target will not be considered as a target and will not be fired on if by any other Freeze turrets if:
RotDF scenario
- Main campaign changes are completed. A variety of fixes/Changes have been done:
- Fix for delay Fight Simulation Doors
- Fix Fight Arena had wrong signal sign door sequencing
- Fix Pillar Core name was not up to date
- Reduced Reinforcement Cooldown on the three Factions at the end
- Fixed Reinforcement sequencing at the end
- Rename some Dialogue waypoints
- Fix Radesk was killable
Fixes
- 01502: COQ appear near DF story pillar on DF Simulator playfield
- 01514: DF Story - Bosses from Zirax sim waves can be killed before countdown timer finishes
