Changelog: v1.11.8 B4531 2024-09-12
Main game & Dark Faction DLC
Changes:
- MP: Updated EAC
- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
- New Pentaxid tank model
- Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
- Hitpoint changes acc to a more unified ruleset around the following HP ranges: [quote]- Regular soldiers and troops 500 - Elites & special 700-800 - Civilians: 300 - Damaged / infected: 400 - Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel[/quote]
Fixes:
- 00906: Players can take damage when in a cockpit & being fired on
- 01195: Dialogue Input Disables AI Permanently Until Reload MP
- 01030: Infinite loading screen after teleporting to a destination that was destroyed
- Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
- 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal
- Fixed an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml
- Fixed a crash that was triggering when approaching certain structures (player & POI’s)
- Fixed Pivot Point Polaris Scout Stock Prefab
- Fixed an issue with street lights despawning in Survival mode when placed.
- Fixed PL translations (default scenario; UI/Messages) being shifted to wrong original texts
EAH:
-
[url=https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full ]https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full [/url]
- Increased Player Version
- Added SharedDataURL property
Dark Faction DLC
Changes:
- Added Dark Faction Disruptor & Translocator turrets:
RotDF scenario update:
[quote]For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game. Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now. You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it. There are two different endings you can choose from that impact the whole universe.[/quote]Changes
- Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at the UCH HQ.
- Updated Research HQ POI & dialogues
- Added Campaign Token reward for the HQ factions
- Updated Aratos playfield with new decorations
- Adjusted faction spreading speed to be slower by default in the Config
- Updated translations for Dark Faction DLC on supported languages (DE,FR,IT,ES,PTb,RU,CHS)
Fixes:
- [01329] Dark Field Nullifiers don't appear to work
- Fix random trigger PDA mission when entering area set to other players to spawn if they missed the start of the scenario
- Fix Auto Pillar Chapter trigger
- Fix Oxygen Leak in Research HQ
- Fixed a variety of issues with the
