1.9.0 is focused on map changes to the map ez2_c2_4 and some code changes.
[/p]
Changelog
[p][/p]
Map Changes
[p][/p]
- [p] Merge Poker Assets Remake by Khult (https://steamcommunity.com/sharedfiles/filedetails/?id=3529380721)[/p][/*]
- [p] ez2_c2_4[/p][list]
- [p]Add spawn items[/p][/*]
- [p]Fixed timing on projected texture color change during Clone Cop intro[/p][/*]
- [p]Added missing camera prop[/p][/*]
- [p]Fix door textures[/p][/*]
- [p]Improve Combine soldier scripting after player is separated from squad[/p][/*]
- [p]Fix door opening the wrong way in the basement[/p][/*]
- [p]Update glow zombie lighting effect to be vscript based[/p][/*]
- [p]Gonome leaves the level naturally (don't despawn)[/p][/*]
- [p]New corridor to improve player navigation[/p][/*]
- [p]Fix Scar Zero caption color[/p][/*]
- [p]Fix: Some props would not teleport in the basement[/p][/*]
- [p]Replace burned out doorframe that gonome charged through[/p][/*]
- [p]Other map fixes[/p][/*]
[/p]
Code Changes
[p]Full Changelog on GitHub: https://github.com/entropy-zero/source-sdk-2013/compare/ez2_release-1.8.1...ez2_release-1.9.0
- OICW dynamic RT scope support and material proxy by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/294
- Add husk responses for gifts + fix OnGiftAccept not firing by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/297
- Fix antlions not using interactions on commandable soldiers by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/298
- Vortigaunt standoff behavior + misc. AP vort fixes by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/299
- New cheat field in save metadata by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/303
- Stukabat squad AI and divebomb changes by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/300
- Expose E:Z2 classify classes to VScript by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/304
- info_remarkable support for CAI_PlayerAlly by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/305
- Predators ignore props with 2x mass in obstruction behavior by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/306
- Fix headcrabs producing carcass decal and scent after dying with no ragdoll by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/308
- Purple eye glow for Athenaeum variant advisor by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/311
- Make dual wielded pistols capable of being fired with IN_ATTACK2 (both mouse buttons) by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/313
- Natural player dual wielding + unison with npc_assassin dual wielding by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/315
- Fix Bad Cop interactions not being accessible in VScript by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/321
- Fix soldiers looking at enemies when they don't see them by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/323
- Fix dropship containers being displaceable by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/309
- Steam Workshop mounting system by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/325
- Start using Mapbase default player and hand model values by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/327
- Add cvar for SMG1 to use EZ1 accuracy by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/329
- Move E:Z2 player to followup-capable expresser by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/317
- Fix E:Z2 player deriving from base player instead of HL2 player in VScript by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/319
- fix: Stunstick alt-fire checks damage filters and excludes barnacles by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/331
- fix: Stunstick alt-fire checks damage filters and excludes barnacles by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/332
- fix: Stunstick alt-fire checks damage filters and excludes barnacles by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/333
- Ignore m_bUnableToFire in vehicle_drivable_apc by @samisalreadytaken in https://github.com/entropy-zero/source-sdk-2013/pull/330
[/p]
How to get the update
[p]If you would like to test out this new update, please set your Entropy : Zero 2 beta branch to "upcoming". For more information about beta branches, please check out our Entropy : Zero 2 version guide.
[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=2861987007"][/dynamiclink][/p]