Changelog
1.6.2
[b]Changes[/b]- Fix Wilson not tipping or fidgeting after his introduction in c3_1 (i.e. removed some now-obsolete contexts)
- Fixed bug where developer overlay text could appear over beast home nodes
- Added a new feature for mods where health vials can be picked up and stored by the player (Does not effect EZ2) (https://github.com/entropy-zero/source-sdk-2013/pull/223)
- Added new Crab Synth NPC for mods and future content (https://github.com/entropy-zero/source-sdk-2013/pull/226)
- Added new Arbeit personality core NPC for mods and future content (https://github.com/entropy-zero/source-sdk-2013/pull/227)
- Added new Mortar Synth NPC for mods and future content (https://github.com/entropy-zero/source-sdk-2013/pull/229)
- Players can give friendly Combine assassins dual weapons
- Fix for bug with Combine assassin vantage points
- Added Manhack ammo type to EZ2
