New Animations
1.7.0 adds new dynamic interactions to many NPCs. Check out this video that shows the new animations in action. [previewyoutube=3M0ywh4Jeec;full][/previewyoutube]Mapbase 7.2
The 1.7.0 update includes Mapbase version 7.2, which brings many improvements and changes for mappers to use. You can read more about Mapbase 7.2 here: https://www.moddb.com/mods/mapbase/news/mapbase-v7-2-releasedChangelog
Code Changes
- Fix certain CS:S weapons always gibbing NPCs by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/240
- Kick attack immediately ragdolls enemies near ragdoll magnets by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/244
- Fix certain soldiers staring at the player for potentially hundreds of seconds after Bad Cop says something by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/245
- sk_tripmine_use_owner_relations: Tripmines can use owner entity's relationships instead of default relationships by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/248
- Stasis grenade effects by @1upD in https://github.com/entropy-zero/source-sdk-2013/pull/250
- Fix MP5K using incorrect NPC activities by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/252
- Xenbies support forced headcrab release by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/257
- Enable zombigaunt interactions by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/258
- point_detonatable by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/236
- Mapbase v7.2 in E:Z2 by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/251
- Predator dynamic interaction events and AI fixes + Option for mid-animation eating by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/259
- Predator "aiming" support by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/260
- Misc. predator fixes by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/261
- Rewrite stukabat NPC to support optional fly nav, divebomb telegraphing, ragdolling, unique stukapup model, etc. by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/262
Asset Changes
- Bullsquids have footstep sounds created by CW3D
- Gonome eating animation tweaked to trigger the "eat" event mid-animation (as opposed to at the end of it)
- Stukabats have glowing eyes
- Xenbies have a zombine-like jawbone instead of a void under the headcrab (only visible after being killed by a barnacle, certain dynamic interactions, etc.)
- Bullsquids and gonome models support foot IK chains (i.e. dynamic foot positions based on ground traces and animation blends)
Known Issues
- The level transition from the map [b]ez2_c4_2b[/b] to [b]ez2_c4_3[/b] (Or Venture Ghost to Exhumation Zone) causes a crash.
- Stukabats that spawn stukapups will have stukapups with the same appearance as fully grown stukabats.
- Loading a save with bullsquids can cause them to appear to be looking in the wrong direction.
