Changelog
Map / Script Changes
- [p] Merge HUD Improvements addon [dynamiclink href="https://(https://steamcommunity.com/sharedfiles/filedetails/?id=2853625301)"][/dynamiclink][/p][list]
- [p]The new Xen grenade ammo icon was not merged. This will be addressed in a future update.[/p][/*]
- [p]Added Operation Xmas to the Bonus Maps menu[/p][/*]
- [p]The previously infinite waves are now capped at 50 waves for performance reasons[/p][/*]
- [p]The last 5 waves are considered "Boss Waves" and then Bad Cop can extract from Operation Xmas in a dropship[/p][/*]
Code Changes
[p]What's Changed[/p]- [p] Support for medic and ammo resupplier abilities on Combine soldiers by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/233[/p][/*]
- [p] Add synth husks + explicit player ally var for future use in husks by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/295[/p][/*]
- [p] Stukabat perch hints and air node AI adjustments by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/301[/p][/*]
- [p] Exploding stukabat ragdolls by @Blixibon in https://github.com/entropy-zero/source-sdk-2013/pull/302[/p][/*]
- [p] Add mass check to explosive barrel punt by @Bronzehawk75 in https://github.com/entropy-zero/source-sdk-2013/pull/337[/p][/*]
- [p] @Bronzehawk75 made their first contribution in https://github.com/entropy-zero/source-sdk-2013/pull/337[/p][/*]
How to get the update
[p]If you would like to test out this new update, please set your Entropy : Zero 2 beta branch to "upcoming". For more information about beta branches, please check out our Entropy : Zero 2 version guide.[/p][p][/p]
