Changelog
1.6.0
[b]Changes[/b]- Updated HEV zombie models ( [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2994012565]https://steamcommunity.com/sharedfiles/filedetails/?id=2994012565[/url] )
- Metrocops in Chapter Zero can now switch weapons to stunsticks if their target gets too close
- Fix Combine soldiers not attacking zombies up close
- Combine Assassin ( [url=https://github.com/entropy-zero/source-sdk-2013/pull/207]https://github.com/entropy-zero/source-sdk-2013/pull/207[/url] )
1.6.1
[b]Changes[/b]- Fix antlion guard dynamic prop shoving/punting from stock HL2 ( [url=https://github.com/entropy-zero/source-sdk-2013/pull/209]https://github.com/entropy-zero/source-sdk-2013/pull/209[/url] )
- Fix for squad members not following orders when there are more than 4 squadmates ( [url=https://github.com/entropy-zero/source-sdk-2013/pull/211]https://github.com/entropy-zero/source-sdk-2013/pull/211[/url] )
- Hunters can be pet ( [url=https://github.com/entropy-zero/source-sdk-2013/pull/216]https://github.com/entropy-zero/source-sdk-2013/pull/216[/url] )
- Combine Husks ( [url=https://github.com/entropy-zero/source-sdk-2013/pull/217]https://github.com/entropy-zero/source-sdk-2013/pull/217[/url] )
- Lowered pulse pistol NPC damage from 12 to 6
