News Liste For Honor

Patch Notes 2.60.1 - FOR HONOR
For Honor
17.06.25 15:04 Community Announcements
[p][img src="https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1pnklACJKcsirGhqYNzooZ/3293dbdf4d7464da489079aebf9c9938/Patch_Notes_2.60.1.jpg"][/img]Patch Notes 2.60.1 - FOR HONOR[/p][p]IMPROVEMENT [/p][p]Menus - Heros page [/p][p]It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button). [/p][p]User Interface [/p][p]Allies health bar will now be displayed in the team VS widget at the top.
This option can be disabled through an option in the game menu. [/p][p][/p][p]BALANCING CHANGES  [/p][p][/p][p]GLOBAL STAMINA DAMAGE CHANGES: [/p][p]The following attacks will no longer deal stamina damage or pause stamina regeneration: [/p][p]AFEERA: [/p]
  • [p]Heat Death  [/p][/*]
[p]ARAMUSHA: [/p]
  • [p]Push Back Kick [/p][/*]
[p]BLACK PRIOR: [/p]
  • [p]Horizon Spin [/p][/*]
  • [p]Tenebris Rising  [/p][/*]
  • [p]Hawk's Charge  [/p][/*]
[p]CENTURION: [/p]
  • [p]Legion Kick [/p][/*]
  • [p]Jab (un/charged) [/p][/*]
  • [p]Parry Counter [/p][/*]
  • [p]Lion's Roar (all hits) [/p][/*]
[p]CONQUEROR: [/p]
  • [p]Charging Shield Crush [/p][/*]
[p]GLADIATOR: [/p]
  • [p]Bamboozle [/p][/*]
  • [p]Zone (1st hit) [/p][/*]
  • [p]Counter Jab  [/p][/*]
  • [p]Sucker Punch  [/p][/*]
  • [p]Skewer Wall Stagger Follow Up [/p][/*]
[p]GRYPHON: [/p]
  • [p]Gryphon's Shove [/p][/*]
  • [p]Veteran's Kick [/p][/*]
[p]JIANG JUN: [/p]
  • [p]Mighty Kick [/p][/*]
  • [p]DID NOT change Dou Shi's Choke. [/p][/*]
[p]JORMUNGANDR: [/p]
  • [p]Jotunn Gift  [/p][/*]
[p]KENSEI: [/p]
  • [p]Pommel Strike [/p][/*]
[p]KYOSHIN: [/p]
  • [p]Aoarashi [/p][/*]
  • [p]Sajin- Arashi [/p][/*]
[p]NOBUSHI: [/p]
  • [p]Kick [/p][/*]
[p]RAIDER: [/p]
  • [p]Stampede Charge (from Sprint) & Wall Stagger Follow Up [/p][/*]
[p]SHAMAN: [/p]
  • [p]Predator's Hunger  [/p][/*]
  • [p]Predator's Mercy [/p][/*]
[p]WARDEN: [/p]
  • [p]Shoulder Bash (un/charged) [/p][/*]
[p]WARLORD: [/p]
  • [p]Headbutt / Headbutt Riposte [/p][/*]
  • [p]Shield Counter [/p][/*]
  • [p]Crashing Charge (from Sprint) & Wall Stagger Follow Up [/p][/*]
[p]WARMONGER: [/p]
  • [p]Preying Claw (un/charged) [/p][/*]
[p]ZHANHU: [/p]
  • [p]Subduing Blow [/p][/*]
[p]EXCEPTIONS: [/p]
  • [p]All Heroes' Throws  [/p][/*]
  • [p]Jiang Jun's Dou Shi's Choke [/p][/*]
  • [p]Raider's Controlled Throw [/p][/*]

[p]\[Developer's Comments] [/p][p]This is the continuation of ongoing improvements across the cast. We want to stay away from mechanics that prevent player actions or favors inaction. However, we didn't target Throws with these changes, so every Hero still has a way to deplete a low stamina opponent if the opportunity presents itself. As for the other exceptions, we will monitor their performance and adjust in the future if needed.[/p][p][/p][p]KHATUN:[/p]
  • [p]Khatun can now follow a successful Deflect with Frightful Kick by pressing Guardbreak.[/p][/*]
  • [p]Ultimate Authority Hit Recovery has been reduced from 700 to 600ms to leave Khatun frame advantaged on hit.[/p][/*]
  • [p]Relentless Peace Hit Recovery has been reduced from 1700 to 1600ms to leave Khatun frame neutral on hit.[/p][/*]
[p]\[Developer's Comments][/p][p]We want to address some of the main concerns Khatuns face without over-compensating and making the Hero too strong.[/p][p]First - Kathun will now be able to Frightful Kick from Deflect. This will give players a clear option against chain attacks with uninterruptible stance.[/p][p]Second - Ultimate Authority now ends with Khatun in frame advantage, allowing them to continue their offense after landing it. As for Restless Peace, it is now frame neutral (it used to leave Khatun at a disadvantage).[/p][p]With these changes, Khatuns should still think about which outcome they want without feeling too penalized for it.[/p][p]PIRATE:[/p]
  • [p]Cavalier Dance now only has 166ms parry window.[/p][/*]
  • [p]The new parry window is from 400ms to 566ms (instead of 400 to 600)[/p][/*]
  • [p]Note that the LAST frame before the hit was removed. Not the first one.[/p][/*]
  • [p]Walk the Plank now only has 166ms parry window.[/p][/*]
  • [p]The new parry window is from 566ms to 733ms (instead of 566 to 766)[/p][/*]
  • [p]Note that the LAST frame before the hit was removed. Not the first one.[/p][/*]
[p]\[Developer's Comments][/p][p]At the highest level, Cavalier Dance & Walk the Plank are not effective at opening the opponent's guard, as players can react to them (and their feints) earlier than expected. The goal behind this change is to test if this approach can resolve the issue. By removing the last frame of parry, it should make it an even playing field for players of all levels.[/p][p]If this change does not work, we will look at other avenues, such as polishing or reworking the animation.[/p][p]SHAOLIN:[/p]
  • [p]Sun Sweep no longer chains on Miss.[/p][/*]
  • [p]Sun Sweep Miss Recovery has been reduced from 800 to 600ms.[/p][/*]
[p]\[Developer's Comments][/p][p]Shaolin is overperforming. Sun Sweep should now be more risky to perform when not feinted. To compensate, the opponent won't be able to Dodge into Guardbreak as a punish.[/p][p]SHUGOKI:[/p]
  • [p]Headbutt (from Chain & Front Dodge) no longer chains on Miss.[/p][/*]
  • [p]Headbutt (Front Dodge) Miss recovery has been reduced from 700ms to 600ms.[/p][/*]
[p]\[Developer's Comments][/p][p]Shugoki is also overperforming. With this change, a good read by the opponent will allow them to go on offense instead of risking losing to the chain armor attacks. To compensate, the opponent won't be able to Dodge into Guardbreak as a punish.[/p][p]KYOSHIN:[/p]
  • [p]Light Finishers are no longer undodgeable.[/p][/*]
  • [p]Light Finishers damage has been reduced from 16 to 14 damage.[/p][/*]
[p]\[Developer's Comments][/p][p]Kyoshin is overperforming, more so at low levels. We reduced the damage on Light Finishers to be more in line with the rest of the cast. In addition, by removing the undodgeable property on Light Finishers, Kyoshin's will have to rely more on Heavy Finishers to prevent opponents from dodging. This will slow the pace of the fight slightly and reduce the incentive to rely only on quick Light attacks.[/p][p]SHAMAN:[/p]
  • [p]Improved the trajectory of numerous attacks to match with the improved animations:[/p][/*]
  • [p]Light Openers, Chains & Finishers[/p][/*]
  • [p]Heavy Openers & Finishers[/p][/*]
  • [p]Wild Cat's Pounce[/p][/*]
  • [p]Zone Attack[/p][/*]
  • [p]Predator's Mercy[/p][/*]
  • [p]Wild Cat's Swiftness[/p][/*]
  • [p]The following attacks will hit external enemies at a slightly different timing:[/p][/*]
  • [p]Top Light Opener: Now hits at 433ms from 400ms[/p][/*]
  • [p]Right Light Opener: Now hits at 433ms from 400ms[/p][/*]
  • [p]Top Light Chain: Now hits at 433ms from 400ms[/p][/*]
  • [p]Left Light Chain: Now hits at 433ms from 400ms[/p][/*]
  • [p]Top Heavy Finisher: Now hits at 733ms from 700ms[/p][/*]
  • [p]Left Heavy Finisher: Now hits at 800ms from 966ms[/p][/*]
  • [p]Right Heavy Finisher: Now hits at 733ms from 700ms[/p][/*]
  • [p]Zone Attack 1st hit: Now hits at 433ms from 466ms[/p][/*]
  • [p]Zone Attack 2nd hit: Now hits at 200ms from 166ms[/p][/*]
  • [p]Wild Cat's Swiftness Left: Now hits at 466ms from 433ms[/p][/*]
[p]\[Developer's Comments][/p][p]Shaman is doing okay, but their attacks have very little reach. We improved the animations so we could give these attacks slightly more reach, helping Shamans be more impactful in teamfights.[/p][p]BUG FIXES[/p][p]Heroes[/p]
  • [p]\[Bug Fix] Fixed an issue that caused that the player receives unnecessary fire damage in second adventure of "The Crimson Offensive"[/p][/*]
  • [p]\[Bug Fix] Fixed an issue where; the AoE circle are missing when enemies are afflicted by the poison of Warmonger's 1st and 4th feat.[/p][/*]
  • [p]\[Bug Fix] Fixed an issue where; the patterns are misaligned on Aramusha's Gyoukei Chest.[/p][/*]
  • [p]\[Bug Fix] Fixed an issue where; the Berserker has smaller eyes with Asmundar and Rikiwulf helms[/p][/*]
  • [p]\[Bug Fix] Fixed an issue where; the Alternate Gladiator has wrong thigh positionning on Horkos Throne[/p][/*]
  • [p]\[Bug Fix] Fixed an issue where; Kyoshin's Kihaku Chest Back doesn't take Colors and Paint Patterns on a cloth piece[/p][/*]
  • [p]\[Bug Fix] Fixed an issue that caused Warmonger's Breach of Prey attacks to be harder to dodge than intended, and that caused them to hit earlier than intended.[/p][/*]
  • [p]\[Bug Fix] Fixed an issue where; the embossings don't cover entirely; the Sohei's left arm shoulder pad.[/p][/*]
[p]Maps[/p]
  • [p]\[Bug Fix] Fixed two separate issues in Market Town where Players could access Out-of-Bounds areas.[/p][/*]
[p]Ubisoft Connect[/p]
  • [p]\[Bug Fix] Fixed an issue where The game description in the Ubisoft Connect app page is written in English when using Japanese, Korean, Chinese Simplified interface language.[/p][/*]
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