[b]IMPROVEMENT
[/b] [b]FIGHTERS
[/b] [b]Front Dodge Bash changes[/b] In the previous patch, we've sped up our 500ms front dodge bashes to be 433ms. This introduced an unfortunate interaction where these attacks could reliably be dodged on a single timing. We've made the following changes to ensure there is no singular dodge timing to beat these attacks: [olist] [*] All 433ms Front Dodge Bashes now lose tracking 100ms later during the attack against dodging opponents [*] The following heroes have their Front Dodge recovery lowered by 100ms: [/olist]- Conqueror
- Jormungandr
- Zhanhu
- Medjay's Throne Room Tackle can now be performed starting at 300ms during their Front Dodge, up from 100ms
- Tiandi's Palm Strike can now be performed starting at 366ms during their Front Dodge, up from 300ms
- Meikai Rift (Light Finishers) no longer have Uninterruptible Stance.
- Hitokiri now gains Uninterruptible Stance at 100ms when performing Endless Myriad, down from starting at 300ms
- Chain Link Timing changes from Opener Light attack to Rei Kick / Rei Sweep
- On Hit and On Block, chain link timing now starts at 333ms, up from 200ms
- On Miss, chain link timing now starts at 233ms, up from 100ms
- Adjusted the Weapon Trajectories for all Heavy Attacks to have better range
- Improved the White Bonus Spirit Armor, adapted the model to better fit Body Type 1 and fixed a few clipping issues
- Added new Local Tone Mapping Display Option
BUG FIXES
[/b] [b]FIGHTERS
[/b] [b]Shugoki[/b]- [Bug Fix] Fixed an issue that caused the Shugoki to have backward dodge animation on right stance and side dodges ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-6073]FH-6073[/url])
- [Bug Fix] Fixed an issue that caused the Nuxia left dodge animation to trigger when on the left guard and performing a back dodge ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-6160]FH-6160[/url])
- [Bug Fix] Fixed an issue that caused the Ocelotl to instant kill an opponent using the ballista with Hunter's Snare ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-5926]FH-5926[/url])
- [Bug Fix] Fixed an issue that caused the Orochi's side heavy finisher animations to not be in sync with his sword ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3118]FH-3118[/url])
- [Bug Fix] Fixed an issue that caused the Event and Hidden Gears to appear as not obtained and locked when equipped ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-5759]FH-5759[/url])
- [Bug Fix] Fixed an issue that caused the Jiang Jun to play Sifu's Swirl voice line on Sifu's Poise stance ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-5921]FH-5921[/url])
- [Bug Fix] Fixed an issue that caused the Zhanhu "Songshen" Arms to have "Wei Ling" visual on right arm on Alternate Body Type ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-6104]FH-6104[/url])
- [Bug Fix] Fixed an issue that caused the Medjay's ornaments are misplaced on left arm ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-6072]FH-6072[/url]/[url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-6118]FH-6118[/url])
- [Bug Fix] Fixed an issue that caused the Conqueror "Dark Pellinor" shield to not apply Paint Patterns properly ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-6027]FH-6027[/url])
- [Bug Fix] Fixed an issue that caused the "Zealous Zhu Que" effect to be delayed on idle emote ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-5900]FH-5900[/url])
- [Bug Fix] Fixed an issue that caused the Peacekeeper shoulder pauldrons to be missing from Arms sets" Sapiencia" and "Horkos" during preview
- [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to be offset during neutral dodges ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-4709]FH-4709[/url])
