[b]IMPROVEMENT
FIGHTERS
BALANCING CHANGES [/b]
Global
- Throw victims are now fully invulnerable to Guard Break for the duration of the throw
- Storm Rush is no longer Undodgeable when performed from the Right or Left stances
- Chain Link timing from Opener Light attacks to Finisher Light attacks are now 300ms (up from 200ms)
- Weapon trajectories have been adjusted to better match weapon visuals.
- The following attacks now have smaller weapon trajectories:
- Side Light Openers and Finishers
- Side Heavy Openers and Finishers
- Zone Attack
- Side Dodge Lights
- Side Heavies in Oathkeeper Stance
- Zone Attack in Oathkeeper Stance
- The following attacks have been adjusted to hit external opponents in front of the hero:
- Top Light Opener and Finisher
- Top Heavy Opener and Finisher
- Front Dodge Light
- Top Heavy in Oathkeeper Stance
- Light attacks in Oathkeeper Stance
- Weapon trajectories have been adjusted to better match weapon visuals
- Side Heavy Openers
- Side Chained Heavy attacks
- Charged Heavy attacks
- Zone Attack
- Side Dodge Attacks
- Running Attack
- The following attacks have been adjusted to hit external opponents in front of the hero:
- Light Openers
- Light Finishers
- Front Dodge Heavy
- The following weapon trajectories have been adjusted to better match weapon visuals
- Light Openers and Finishers
- Heavy Openers and Finishers
- Zone Attack
- Running Attack
- Zone Attack
- Dodge Attacks
- Kaze Stance Light, Heavy, and Zone Attack
- Forced lateral movement has been removed from Light Openers
- Forward Movement on Top Heavy Opener is now more consistent with the forward movement on Side Heavy Openers
- Side Dodge Shove
- Now has extra side movement following the direction of the dodge
- Now is invulnerable from 100ms to 300ms during the attack
- Side Dodge Shield Bash
- Now has extra side movement following the direction of the dodge
- Now is invulnerable from 100ms to 300ms during the attack
- Soul Tetsubo now feeds the correct amount of revenge
- Skull Smash no longer chains on miss
- Ring the Bell can now be target swapped
- Wild Cat's Rage, Predator's Hunger and Predator's Mercy are now performed from 100ms to 500ms during Front and Back Dodges (was 200ms to 500ms)
