[b]PATCH NOTES 2.38.0[/b]
[i]1.6 Gb[/i][b]IMPROVEMENTS[/b]
[b]New Side Dodge Attacks[/b] The following heroes now have Side Dodge Attacks:- Warlord
- Centurion
- Highlander
- Black Prior
- Jormungandr
[b]Fighter Improvements[/b]
[i][b]Developer's Comment[/b]: We're doing a pass on multiple heroes to give them Quality of Life as well as Balancing changes - many of these heroes have small tweaks, but others have bigger changes that should help bring them to a better state. We'll keep an eye on how these changes affect the meta.[/i] [b]Fighters Warden[/b]- Zone Attack Stamina cost is now 30, down from 60
- Second Light Attacks in chain are now 500ms, down from 600ms
- Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms)
- Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms)
- Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38)
- All Guardbreak Throws now have 200ms less recovery
- Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms
- Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms
- Increased forward movement on the following attacks:
- Light Openers and Chained Lights
- Heavy Openers and Finishers
- Updated Trajectory for Zone Attack's first strike
- Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage.
- Increased forward movement of all Light attacks by 0.25m
- Increased forward movement of all side Heavy attacks by 0.25m
- Updated the trajectories of all Side Heavy attacks to better match the weapon strikes
- Increased input window for Parry followups by 66ms
- Impaling Riposte from Parry is now 800ms, down from 900ms
- Updated Board and Blade's trajectory to better match the weapon strike
- Increased forward movement of Board and Blade by 1m
- Zone Attack now costs 30 Stamina, down from 60
- Front Zone Attack and Back Zone Attack now each cost 30 Stamina, down from 65
- Berserker now has 130 HP, up from 120
- Zone Attack now costs 30 stamina, down from 60
- Chained Lights can now chain to Top Heavy Finisher at 100ms on hit
- Top Heavy Finisher is now 1100ms, down from 1200ms
- Top Heavy Finisher now soft feints to Fast Guardbreak instead of regular Guardbreak
- Increased forward movement on Top Heavy Finisher slightly
- Side Heavy Finishers are now 700ms, down from 800ms
- Updated trajectories for Side Heavy Openers and Side Heavy Finishers to better match the weapon strikes
- Side Cobra Strikes are now 533ms, down from 600ms
- Side Cobra Strikes now have proper iframes
- Front Cobra Strike is now 500ms, down from 600ms
- Front Cobra Strike can now be accessed from 200ms to 500ms during Forward Dodge (from 0m to 500ms)
- Slithering Thrust and Coiling Slash's miss recoveries are now 600ms, down from 700ms and 800ms, respectively.
- Side Light Opener and Chained Side Light miss recoveries are now 800ms, down from 900ms
- Heavy Opener recoveries on Hit, Block, Superior Block and Miss are now standardized at 800ms, down from various values ranging from 900ms to 1100ms
- Heavy Finisher miss recoveries are now 800ms, down from 1000ms for top and 1100ms for side
- Out of Lock Heavy Finisher is now a Left attack, from a Top Attack
- Zone Attack now costs 30 Stamina, down from 60 Stamina
- Zone Attack now costs 12+12+12 Stamina, for a total of 36, down from 20+20+20, for a total of 60
- Charged Heavy Openers now move forward 0.75m more
- Charged Punch now has better tracking to catch early Dodge Attacks better
- Charged Punch is now 1300ms total, down from 1400ms
- Charged Punch now gains Uninterruptible Stance at 1000ms, down from 1033ms
- Zone Attack now costs 30+20 Stamina, for a total of 50, down from 40+40, for a total of 80
- Front and Side Sucker Punches now cost 12 stamina, down from 24
- Increased input window for Counter Jab by 400ms when Parrying
- Zone Attack now costs 12+12+12 stamina for a total of 36, down form 40+10+10 for a total of 60
- Zone Attack now costs 12+6+6+6 stamina for a total of 30, down from 40+10+5+5, for a total of 60
- Increased Heavy Finishers forward movement by 0.75m
- Left Heavy Finisher is now 900ms, down from 1100ms
- Predator's Hunger now costs 12 stamina, down from 20
- Removed the stamina penalty incurred when switching from Wild Cat's Rage to Predator's Mercy and Predator's Hunger and vice versa
- Zone Attack now costs 20+20 stamina for a total of 40, down from 60
- Zone Attack now costs 20 stamina, down from 30+12 stamina, for a total of 42
- Increased Tenebris Thrust's forward movement by 1m
- Fixed an issue that could make Tenebris Thrust unparriable when used at very specific distances
- Sprint Attack is now 700ms, down from 1000ms
- Sprint Attack now deals 20 damage, down from 26
- Bulwark Slash's Guardbreak Vulnerability is now 100ms, down from 400ms
- Zone Attack now costs 30 stamina, down from 50
- Fully Charged Heavies now cost 12 Stamina, down from was 25
- Zone Attack now costs 20 Stamina, down from 40
- Heavy Finishers now have Uninterruptible Stance at 100ms, down from 500ms on Top and 400ms on Side
- Preying Claw now deals 8 Bleed Damage
- Preying Claw Stab now deals 7 Damage, down from 8
- Preying Claw Slash now deals 20 damage, down from 28
- Forceful Swirl now costs 20 Stamina, down from 50
- Veteran's Lesson now gains Unterruptible Stance at 100ms, down from 500ms
- Mind Cleaver Miss recovery is now 800ms, down from 1000ms, and regains block defense at 500ms in the recovery
- Mind Cleaver's Hit and Block recoveries are now 700ms, down from 800ms, and regains block defense at 500ms in their recoveries
- Zone Attack now costs 20 stamina, down from 40
- The Out of Lock contextual hint that exists in-game was hardly visible to the player, so we reworked the visual contrast, size and animation, to make it more visible to the player.
- It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Lock Indicator.
- The Out of Stamina (OOS) that exists in-game has been visually edited it make it more visible to the player.
- It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Stamina Bar.
- Add new in-game blocklist system to help players easily block people for better toxicity management (auto mute voice chat and text chat, hide their emblem, disable group invites from them)
- Voice Chat has been re-enabled for cross-platform matches
- Custom Match will now be on Dedicated Servers.
- *Note that we will deactivate Nvidia Ansel to do so in custom matches
- All remaining P2P game modes like Story, Arcade and Training are moved on Servers.
- Group system has also been moved into Servers
- We removed the necessity of having NAT configuration. NAT status have been removed in game. All communications are now transmitted via Servers.
[b]BUG FIXES[/b]
[b]FIGHTERS[/b]
[b]Warden[/b]- [Bug Fix] Fixed an issue that caused the Warden "Valliant Breakthrough" to not allow to switch target during the dodge
- [Bug Fix] Fixed an issue that caused the Berserker Infinite Chain to be a have different speeds when the locked versus out of lock, now the timings are unified ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3997]FH-3997[/url])
- [Bug Fix] Fixed an issue that caused the Medjay's "Throne Guard" attack to be missing frames if performed with the guard on the left side
- [Bug Fix] Fixed an issue that caused the Medjay to immediately enter guard in Axe mode after going Out of Lock by performing Out of Lock attacks
- [Bug Fix] Fixed an issue that caused the Medjay to have some input issues around Throne Room melee input, Axe mode entry from Out of Lock, and Zone Attack input
- [Bug Fix] Fixed an issue that caused the player to be able to break a collision in the Forest map
- [Bug Fix] Fixed an issue that caused the Peacekeeper "Cursed Fugitus" Sword to be facing the wrong way unlike the Dagger ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-4142]FH-4142[/url])
- [Bug Fix] Fixed an issue that caused the Shaolin's "Taibai Headgear" to have stretching parts inside the mouth. ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-4094]FH-4094[/url])
- [Bug Fix] Fixed an issue that caused the Valkyrie's "Dyrk Chest" texture to be missing when the character is decapitate ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3981]FH-3981[/url])
- [Bug Fix] Fixed an issue that caused the Orochi "Honkyo Arms" top of the gloves are straight ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3982]FH-3982[/url])
- [Bug Fix] ] Fixed an issue that caused the Orochi "Honkyo Chest" to have the front metal flap floating on alternate body type ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3982]FH-3982[/url])
- [Bug Fix] Fixed an issue that caused the Warlord's "Hlytha Chest" to be missing physics on the drinking horn ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3847]FH-3847[/url])
- [Bug Fix] Fixed an issue that caused the Orochi "Honkyo Helm" to have wiggle physics on default body type ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3776]FH-3776[/url])
- [Bug Fix] Fixed an issue that caused the Execution "Deceitful Concision" to continue on adjacent opponent if the opponent quits the session while the player is performing it
- [Bug Fix] Fixed an issue that caused some executions to continue on adjacent opponent if the opponent quits the session while the player is performing it ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-1678]FH-1678[/url])
- [Bug Fix] Fixed an issue that caused the Black Prior "Aphractum Chest" belt texture to stretch unnaturally ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3474]FH-3474[/url])
- [Bug Fix] Fixed an issue that caused the Warlord "Cumbered Bash" execution to clip at various points ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3171]FH-3171[/url])
- [Bug Fix] Fixed an issue that caused the "Ware Shinaba" execution to make the floor black and reduce execution visibility ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-2189]FH-2189[/url])
- [Bug Fix] Fixed an issue that caused the Highlander "Bonecrusher" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3314]FH-3314[/url])
- [Bug Fix] Fixed an issue that caused the Kensei "Kikashi" execution to throw the victim over a shorter distance in-game than shown in the Barracks preview ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3314]FH-3314[/url])
- [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to float when he moves in any direction and perform a double top light attack ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3353]FH-3353[/url])
- [Bug Fix] Fixed an issue that caused the Spectator to be kicked out of session after selecting any player from Interactive Scoreboard while spectating
- [Bug Fix] Fixed an issue that appeared to reset profiles to default ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-4134]FH-4134[/url])
- [Bug Fix] Fixed an issue that caused Dismantling loot during the end of match screen to sometimes crash the game ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-4269]FH-4269[/url])
