- Reflex Guard has been removed from all Assassin heroes as well as Shaolin.
- Heroes that had Reflex Guard now have Static Guard
- Impaling Riposte is now only guaranteed after Light Parries (as its damage potential was too high off Heavy Parries)
- Swift Justice can now be accessed after Heavy Openers (to shortcut to Finishers)
- Chained Heavy Attacks now have Uninterruptible Stance (to let Lawbringer use offensive tools in group fights more effectively)
- All instances of Stamina Drain, Stamina Regeneration Pause and Stun have been removed from Lawbringer's moves.
- Front Dodge Shove's miss recovery now regains guard in the last 100ms of the recovery
- Chain Shove's miss recovery now regains guard in the last 100ms of the recovery
- Now deal 20 damage (down from 24)
- Now chains to a guaranteed Swift Justice on hit when performed in the same stance
- Top Heavy Opener recovery changes
- Side Heavy Openers recovery changes
- Now deal 26 damage (down from 27 on sides and 28 on top)
- Now gain Uninterruptible Stance at 100ms
- Chained Top Heavy is now 800ms (down from 900ms)
- Recoveries are now 800ms on Hit, Block and Miss
- Now deals 28 damage (down from 30 on sides and 32 on top)
- Top Heavy Finisher is now 966ms (down from 1100ms)
- Top Heavy Finisher can now be soft feinted into Guardbreak
- Top Heavy Finisher now moves forward 1.25m more during the attack
- Miss recoveries are now 900ms (down from 1100ms)
- Now accessible after a Heavy Opener hit as well as a Top Heavy Finisher hit
- Now counts as the 2nd hit in chain and chains to Finishers
- Attack is now 200ms and deals 4 damage
- Blind Justice and Impaling Riposte can now be performed from 600ms to 700ms after a Parry (down from 500ms to 666ms)
- Blind Justice now deals 25 damage (down from 32)
- Blind Justice now initiates chains and chains to Swift Justice on hit
- Light Riposte is now 300ms (up from 200ms)
- Light Riposte now counts as the 2nd attack in chain and chains to Finishers
- Impaling Riposte is now 1100ms (up from 800ms)
- Make Way now costs 30 stamina (down from 60)
- Make Way now initiates chains
- Can no longer be performed from Guardbreak
- Now pins for 1333ms (up from 1200ms)
- Chain link timing to Heavy Openers is now 1200ms for Top and 1300ms for Sides (down from 1600ms for both)
- Now costs 30 stamina (down from 60)
- Now initiates chains
- Miss recovery is now 600ms (down from 300ms)
- Front Dodge now lasts 900ms (down from 1000ms)
- Chain link timing to Heavy Finishers is now 100ms to 300ms (down from 200ms to 300ms)
- Side Light Finisher attack trajectories adjusted to better match weapon visuals
- Back Throw distance is reduced by 1.25m
- All Staff Mode Chained Heavy Attacks now deal 28 damage (down from 30 on sides and 32 on top)
- All Staff Mode Finisher Heavy Attacks now deal 30 damage (down from 32 on sides and 34 on top)
- Adjusted attack trajectories to better match weapon visuals for the following attacks:
- Storm Rush changes
- Zone Attack stamina cost now 20 (down from 60)
- Heavy Finishers now deal 24 damage (up from 22 damage)
- Guaranteed Pistol Blast now recovers 100ms earlier and pins for an extra 33ms
- Non-guaranteed Pistol Blast now recovers 33ms faster
- Cavalier Dance changes
- [Bug Fix] Fixed an issue that caused the Black Prior camera to shake when performing Dodge Attack into Bulwark Stance ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-5504]FH-5504[/url])
- [Bug Fix] Fixed an issue that caused the Ocelotl Skull Smash to not feed the proper Revenge score
- [Bug Fix] Fixed an issue that caused the Ocelotl Gained blessings visual effects to be visible while dead
- [Bug Fix] Fixed an issue that caused the Ocelotl to not be able to cancel the Combat emotes into prowl stances.
- [Bug Fix] Fixed an issue that caused the Ocelotl Remnant Cape to not take paint patterns ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-5917]FH-5917[/url])
- [Bug Fix] Fixed an issue that caused the Ocelotl's Remnant Chest to be missing a cloth piece under skirt like other chests ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-5928]FH-5928[/url])
- [Bug Fix] Fixed an issue that caused some Ornament to clip with the shoulder armor of the Ocelotl
- [Bug Fix] Fixed an issue that caused the Orochi I Bring War mask effect to be misplaced on Body Type 1
- [Bug Fix] Fixed an issue that caused the Nuxia to hold the sword down during "I AM WAR!" emote
- [Bug Fix] Fixed an issue that caused the Kensei's Kenka Arm shoulder armor to stretch and be offset ([url=https://forhonor.ubisoft.com/bugreporter/en-us/issues/FH-3879]FH-3879[/url])
