[b]NEW FEATURES[/b]
Introducing [b]Seasonal Leaderboards[/b], letting players track their performance in Events and Ranked, compete with friends, and see how they stack up against the community.
Spectator Camera - Auto Mode
Inventory size: we are increasing the inventory size limit from 60 to 120 items so you can now enjoy more storage space for your hard-earned loot!
Loadout Copy: you can now copy an existing loadout directly to another slot so it's easier to replicate your favorite setup.
Outfit Purchase: you can now purchase a full outfit directly from an outfit item's page so it's easier to get that one Ornament you've been looking for.
Traversal Emotes We're introducing [b]Traversal Emotes[/b] - emotes that keep playing even while you move. Unlike standard emotes that stop when you walk or run, these let your hero stay animated as you navigate the battlefield.
Introduce an "Equip All" button in each customization section. With a single click, the chosen customizations are applied uniformly to all areas.
[b]BALANCING CHANGES[/b]
[p align="start"][b]FEATS[/b] [/p]Bounty Hunter healing is now 16 (down from 20)
Longbow damage is now 40 (down from 50)
Neptune's wrath damage is now 40 (down from 50)
Javelin damage is now 40 (down from 50)
Boleadoras damage is now 20 (down from 25)
Flaming Arrow damage is now 10+40 fire damage (down from 20+40 fire damage)
Last Laugh damage now ranges from 20 to 140 (down from 25 to 150)
Black Prior's Bulwark Stance
Conqueror's Full Block Stance
Juren's Indomitable Stance
Kyoshin's Kaze Stance
Valkyrie's Shield Tackle Stance
Virtuosa's Postures
Warlord's Full Block Stance
[b]Aramusha[/b]
When performed in Top Stance, Deadly Feint is now Undodgeable.
[b]Black Prior[/b]
Horizon Spin stamina cost is now 20 (down from 40)
Bulwark Stance entry stamina cost is now 6 (down from 10)
Bulwark Stance now costs 5 stamina/second after being held for 1 second.
Umbral Shelter (Tier 4 Feat) Shield amount per pulse is now 20 (down from 50)
Umbral Shelter Shield duration is now infinite (up from 3s)
[b]Conqueror[/b]
Full Block Stance entry stamina cost is now 6 (down from 10)
Full Block Stance now costs 5 stamina/second after being held for 1 second.
Crashing Shield Crush stamina cost is now 30 (down from 60)
Crashing Apprehension now has more forward movement
[b]Gladiator[/b]
Zone attack (1st hit) stamina cost is now 20 (down from 30)
Zone attack (2nd hit) stamina cost is now 10 (down from 20)
Bamboozle can be performed after Sprint Attack on Hit/Block/Miss (instead of just after Miss)
[list]Chains from 300 to 500ms on Hit / Block.
No change to the chain timing on miss (from 100 to 400ms)
Bamboozle no longer stuns
[/*][*]Slightly reduced the movement of Bamboozle (attacker & victim) to better match the animation visual.
[/*][/list][p align="start"][i]\[Developer's Comments] [/i][/p][p align="start"][i]Similar to other heroes, we're reducing the overall stamina cost for Zone attack's multiple hits. [/i][/p][p align="start"][i]Bamboozle can now be performed after Running Heavy even on Hit and Block (not just Miss). This is a risky attack but was simply too niche to even attempt. With these changes, players should have more opportunities to gamble for it and potentially wall splat for bigger damage. [/i][/p][p align="start"][i]However, now that it can be used more often, we've removed the stun property on it and reduced the movement slightly to better match the animations.[/i][/p][b]Gryphon[/b]
Chain Heavies damage is now 26 (up from 25)
[b]Hitokiri[/b]
Top Stance Mangetsu damage is now 24 (up from 22)
Top Stance Endless Myriad damage is now 24 (up from 22)
Left/Right Stance Mangetsu (Charged) damage is now 28 (down from 30)
Left/Right Stance Endless Myriad (Charged) damage is now 28 (down from 30)
Sankotsu now gains uninterruptible stance
[list]Starts at 400ms and lasts until end of strike.
Spirit Shroud (Tier 3 Feat) now provides 25% damage reduction (up from 15%)
[/*][/list][p align="start"][i]\[Developer's Comments] [/i][/p][p align="start"][i]We want to give a bit more incentives to go for the Top Stance version that doesn't benefit from trajectories to hit additional enemies in external. So, we increased the damage of uncharged Top Heavy attacks while reducing the damage of charged Side Heavy attacks. [/i][/p][p align="start"][i]Sankotsu cannot be feinted. It is meant to be a commitful move. By giving it Uninterruptible stance, it is still a commitful action in duels but much easier to perform in group fights. [/i][/p][p align="start"][i]Lastly, Spirit Shroud is getting a small buff to bring it more in line with other Tier 3 feats.[/i][/p][b]Jiang Jun[/b]
Fatal Swirl stamina cost is now 20 (down from 60)
Dou Shi's Swirl stamina cost is now 20 (down from 30)
[b]Jormungandr[/b]
Hamarr Slam damage is now 30 (down from 32)
Hamarr's Favor (Tier 2 Feat) Shield is now 20 (down from 40)
Hamarr's Favor Shield duration is now infinite (up from 5s) and can now stack
[b]Juren[/b]
Indomitable Stance entry stamina cost is now 6 (down from 10)
Indomitable Stance now costs 5 stamina/second after being held for 1 second.
Peace Breaker damage is now 14 (down from 16)
Peace Breaker now chains to Titan's Strike, Titan's Rampage, Havoc Unleashed, Havoc Harbinger at 2200ms (up from 2100ms)
Crown Breaker damage is now 0 (down from 5)
Unstoppable Force hit is now at 800ms (up from 700ms)
Unstoppable Force's area of effect on minion is reduced by approximately 15%
Unruly Destruction damage is now 22 (down from 24)
Devastating Jab now has less backwards movement when done while holding back input
Devastating Swing now has less backwards movement when done while holding back input
Defiant Stab block recovery is now 700ms (down from 800ms)
Defiant Swipe block recovery is now 700ms (down from 800ms)
Titan's Strike block recovery is now 700ms (down from 800ms)
Titan's Rampage block recovery is now 700ms (down from 800ms)
Last Man Standing now provides 20% defense buff (down from 25%)
Last Man Standing now provides 20% damage buff (down from 25%)
God Among Men now provides 35% defense debuff to all enemy heroes (down from 40%)
God Among Men now provides 25% defense debuff to all ally heroes (down from 30%)
[b]Kensei[/b]
When Superior Blocking with a Dodge, the following Dodge Attack now has Unblockable and Uninterruptible stance.
[list]Starts at 100ms, lasts until end of strike.
Nature's Wrath now has Uninterruptible stance.
Starts at 500ms, lasts until end of strike.
[b]Kyoshin[/b]
Kaze Stance entry stamina cost is now 6 (down from 10)
Kaze Stance now costs 5 stamina/second after being held for 1 second.
Kagerou (Feat 1) bleed damage per attack is now 3 (down from 4)
[b]Medjay[/b]
Astral Manifestation (Staff) damage is now 55 (up from 50)
Astral Manifestation (Axe) damage is now 55 (down from 70)
[b]Nuxia [/b]
Heavy finishers are now undodgeable
Thread of Fate (Feat 3) cooldown is now 45s (down from 60s)
Infection (Feat 4) cooldown is now 100s (down from 120s)
[b]Shinobi[/b]
Zone attack (1st hit) stamina cost is now 10 (down from 15)
Zone attack (2nd hit) stamina cost is now 10 (down from 15)
Zone attack has slightly less forward movement on the 2nd and 3rd strikes.
Sickle Rain revenge gain is now 20 (down from 30)
All Sickle Rain Stabs revenge gain is now 4 (down from 10)
[b]Sohei[/b]
Sprint attack Light damage is now 16 (up from 15)
Sprint attack Heavy damage is now 20 (up from 16)
Sprint attack Heavy now has uninterruptible stance
[list]Starts at 400ms and lasts until end of strike.
Light Opener damage is now 12 (up from 9)
[/*][*]Heavy Opener damage is now 27 (up from 23)
[/*][*]Front dodge Yamabushi Style damage is now 16 (up from 9)
[/*][*]Front dodge Yamabushi Spirit damage is now 20 (up from 16)
[/*][*]Front dodge Yamabushi Spirit now has uninterruptible stance
Starts at 500ms and lasts until end of strike.
Side dodge Yamabushi Style damage is now 16 (up from 11)
[/*][*]Side dodge Yamabushi Spirit damage is now 14 (up from 11)
[/*][*]Side dodge Yamabushi Spirit now has uninterruptible stance
Starts at 400ms and lasts until end of strike.
God Hand Light damage is now 16 (up from 11)
[/*][*]God Hand Heavy damag is now 14 (up from 11)
[/*][*]God Hand Heavy now has uninterruptible stance
Starts at 100ms and lasts until end of strike.
Seven-Force Strike damage is now 72 (down from 95)
[/*][*]Soul Soother (Feat 2) healing reduced to 80 health (down from full health)
[/*][/list][p align="start"][i]\[Developer's Comment] [/i][/p][p align="start"][i]When we created Sohei, our goal was to have a trade-off through-out the kit to compensate for Seven-Force Strike's damage potential. However, with time, player feedback and data, it is clear that we were too severe. [/i][/p][p align="start"][i]In this patch, we're reviewing the entire kit to try and create less frustration while still keeping Sohei's unique moves. To compensate, Seven-Force Strike's damage was significantly reduced. [/i][/p][p align="start"][i]To ensure each move has a clear purpose, we've adjusted Yamabushi Spirit to deal slightly less damage than Yamabushi Style, but it gains uninterruptible stance. The same principle is true for God Hand Heavy in comparison to God Hand Light. [/i][/p][p align="start"][i]Lastly, we've reduced the total healing Soul Soother could provide to a set amount, because it allowed for too much stalling for a Tier 2 feat.[/i][/p][p align="start"] [/p][b]Valkyrie[/b]
Shield Tackle Stance now drains 5 stamina per second after 1 second of being held.
[b]Virtuosa[/b]
Posture now costs 7 stamina/second after being held for 1 second.
[b]Warden[/b]
Zone attack stamina cost is now 20 (down from 30)
[b]Warlord[/b]
Zone attack stamina cost is now 20 (down from 30)
Crashing Charge stamina cost is now 30 (down from 40)
Full Block Stance entry stamina cost is now 6 (down from 10)
Full Block Stance now costs 5 stamina/second after being held by 1 second.
[b]BUG FIXES[/b]
[p align="start"][b]Maps[/b] [/p]Qiang Pass: Fixed an issue where Player could land out of playable area, after dropping from a zipline near the minion lane.
Fixed an issue where killing your own minions gave points to the enemy team. This should resolve issues with certain feats, such as Titan's Tier 1 "Expendables" and Nuxia's Tier 2 "Caltrops"
Fixed an issue where opening Heroes section with a full inventory triggers an FPS drop
Fixed a visual bug on Lawbringer when unlocking after Impaling Riposte.
Fixed an issue that prevented Centurion's Heavy Charged hit reactions from being interrupted during the first 500ms.
Fixed an issue that prevented Shaman's Predator's Mercy from landing during a specific timing of a falling animation.
Fixed an issue that caused alternate feats to display in the wrong order.
Fixed an issue with mismatched models for Gao Lei's Keepsake ornament on Sohei & Varangian Guard.
Fixed an issue where the Kyoshin hasn't the Sylvan Detachment, to the follow executions:
[list]- [p align="start"]The Great Beyond[/p]
- [p align="start"]Deadly Hare[/p]
- [p align="start"]Resounding Defeat[/p]
