We have another V1035 hotfix for you, including fixes for City crashes and sound issues, Intel Retrieval bugs, and the "bum rush" feature (where the last remaining enemy AI rush the player in Terrorist Hunt) not working.
We have also added a new SVD variant, hooked up the AOR-2 pouches and more. Keep reading for the full scoop.[/p][p][/p]
Patch notes
[p][/p]Gameplay
- [p]Put in a temporary workaround in Intel Retrieval to make laptops pick-upable without hacking (may have some alignment issues causing the laptop to appear in odd places near the expected placement, such as under a box instead of on it); other modes such as Uplink may still have issues (work in progress)[/p][/*]
- [p]Improved equipment-switching logic relating to restoring the correct previously equipped left/right item when re-equipping (work in progress)[/p][/*]
- [p]Fixed issues with Tablet raise ability sometimes not working[/p][/*]
- [p]Improved controller-to-mouse input remapping for UI navigation[/p][/*]
AI
- [p]Fixed up AI behavior for "bum rush" in Terrorist Hunt (TH) and "extraction mayhem" in Intel Retrieval (IR): after getting down to the last few terrorists in TH, and after taking the laptop in IR, all remaining enemy AI will once again swarm towards the players and/or extraction point (if applicable); the behavior remains a work in progress[/p][/*]
- [p]Adjusted AI grenade usage: reduced frequency, increased verification distance, rebalanced smoke grenade usage, and added checks to avoid friendly fire[/p][/*]
- [p]Tweaked AI logic to reduce passive behaviors and increase frontal engagement[/p][/*]
- [p]Improved AI responsiveness and reduced hesitation when closing distance with enemies[/p][/*]
- [p]Fixed AI sprinting sideways when engaging targets[/p][/*]
Sound
- [p]Fixed crashing and other audio issues in City[/p][/*]
- [p]Adjusted voice handling for AI room tones and Spatial Audio Volumes (SAVs)[/p][/*]
- [p]Fixed HRTF channel configuration to restore expected audio playback[/p][/*]
- [p]Improved volume behavior for grenade explosions[/p][/*]
- [p]Fixed voice starvation and room tone playback inconsistencies[/p][/*]
Inventory
- [p]Added SVD-90 sniper rifle: a variant of the classic SVD with black polymer furniture (the original SVD was renamed SVD-63)[/p][/*]
- [p]Tweaked weight value for SVD-63 from 5.3 kg to 4.3 kg (the new SVD-90 variant is a little lighter: 4.0 kg)[/p][/*]
- [p]Added AOR-2 skin to pouches[/p][/*]
- [p]Radio pouch skins are now restricted to Black, Tan, Ranger Green and OCP to reflect real-life counterpart and highlight the pouch in most situations (this logic may be applied to other pouches in the future)[/p][/*]
UI
- [p]Refined controller modifier tooltip messaging[/p][/*]
- [p]Fixed interaction bugs relating to controller navigation and button modifier presentation[/p][/*]
- [p]Extra validation added to Modding menus, and new prompts to suggest saving of server mod list if user navigates away[/p][/*]
- [p]Updated SVD-63 icon with more consistent version created from more recent asset[/p][/*]
Visuals
- [p]Improved support for matching pouches when changing platform skins[/p][/*]
- [p]Updated Plate Carrier (MPC) skins:[/p][list]
- [p]All MOLLE sections now have the secondary skin color applied to them (where applicable, as some skins have camo applied to the MOLLE)[/p][/*]
- [p]OCP now has the camo pattern also applied to MOLLE (instead of tan)[/p][/*]
- [p]M81 now uses a more accurate color scheme, with olive drab as the secondary color (instead of tan) and camo no longer being applied to certain parts of the vest[/p][/*]
- [p]MOLLE applied at an angle near armpit area now has the camo pattern follow that angle[/p][/*]
- [p]Tweaked color of the stitching, bungee cord and snap fastener of some skins[/p][/*]
Modding
- [p]Fixed issue where listen server host (Host Game option) would not sync mods unless local mod list was enabled[/p][/*]
- [p]Listen server hosts (Host Game) no longer send Inactive mods to clients, causing unnecessary mod subscriptions[/p][/*]
- [p]Mutators menu now displays expected content on opening (rather than broken mutators)[/p][/*]