Hey, everyone! We have another [b]V1035[/b] hotfix for you, including fixes for [b]City[/b] crashes and sound issues, [b]Intel Retrieval[/b] bugs, and the "bum rush" feature (where the last remaining enemy AI rush the player in [b]Terrorist Hunt[/b]) not working. We have also added a new [b]SVD[/b] variant, hooked up the [b]AOR-2[/b] pouches and more. Keep reading for the full scoop.
Patch notes
Gameplay
Put in a temporary workaround in [b]Intel Retrieval[/b] to make laptops pick-upable without hacking (may have some alignment issues causing the laptop to appear in odd places near the expected placement, such as under a box instead of on it); other modes such as [b]Uplink[/b] may still have issues (work in progress)
Improved equipment-switching logic relating to restoring the correct previously equipped left/right item when re-equipping (work in progress)
Fixed issues with [b]Tablet[/b] raise ability sometimes not working
Improved controller-to-mouse input remapping for UI navigation
AI
Fixed up AI behavior for "bum rush" in [b]Terrorist Hunt[/b] (TH) and "extraction mayhem" in [b]Intel Retrieval[/b] (IR): after getting down to the last few terrorists in TH, and after taking the laptop in IR, all remaining enemy AI will once again swarm towards the players and/or extraction point (if applicable); the behavior remains a work in progress
Adjusted AI grenade usage: reduced frequency, increased verification distance, rebalanced smoke grenade usage, and added checks to avoid friendly fire
Tweaked AI logic to reduce passive behaviors and increase frontal engagement
Improved AI responsiveness and reduced hesitation when closing distance with enemies
Fixed AI sprinting sideways when engaging targets
Sound
Fixed crashing and other audio issues in [b]City[/b]
Adjusted voice handling for AI room tones and Spatial Audio Volumes (SAVs)
Fixed [b]HRTF[/b] channel configuration to restore expected audio playback
Improved volume behavior for grenade explosions
Fixed voice starvation and room tone playback inconsistencies
Inventory
Added [b]SVD-90[/b] sniper rifle: a variant of the classic SVD with black polymer furniture (the original SVD was renamed [b]SVD-63[/b])
Tweaked weight value for SVD-63 from 5.3 kg to 4.3 kg (the new SVD-90 variant is a little lighter: 4.0 kg)
Added [b]AOR-2[/b] skin to pouches
Radio pouch skins are now restricted to [b]Black[/b], [b]Tan[/b], [b]Ranger Green[/b] and [b]OCP[/b] to reflect real-life counterpart and highlight the pouch in most situations (this logic may be applied to other pouches in the future)
UI
Refined controller modifier tooltip messaging
Fixed interaction bugs relating to controller navigation and button modifier presentation
Extra validation added to [b]Modding[/b] menus, and new prompts to suggest saving of server mod list if user navigates away
Updated SVD-63 icon with more consistent version created from more recent asset
Visuals
Improved support for matching pouches when changing platform skins
Updated [b]Plate Carrier (MPC)[/b] skins:
[list]All MOLLE sections now have the secondary skin color applied to them (where applicable, as some skins have camo applied to the MOLLE)
[b]OCP[/b] now has the camo pattern also applied to MOLLE (instead of tan)
[b]M81[/b] now uses a more accurate color scheme, with olive drab as the secondary color (instead of tan) and camo no longer being applied to certain parts of the vest
MOLLE applied at an angle near armpit area now has the camo pattern follow that angle
Tweaked color of the stitching, bungee cord and snap fastener of some skins
Corrected visuals and collision on Box Truck asset
[/*][*]Eye material fix on dead SWAT characters
[/*][/list]Modding
Fixed issue where listen server host ([b]Host Game[/b] option) would not sync mods unless local mod list was enabled
Listen server hosts (Host Game) no longer send Inactive mods to clients, causing unnecessary mod subscriptions
[b]Mutators[/b] menu now displays expected content on opening (rather than broken mutators)
