???? IMPORTANT NOTICE to server owners re: [b]rubber-banding[/b]
We're aware of the severe [b]online rubber-banding issue[/b], and although we haven't fully determined the cause yet (we have a lead!) we did notice that [i]the issue keeps increasing in severity the longer the server is live[/i]. Restarting the server usually fixes the issue. ???? [b]As a temporary solution, we suggest admins/owners set up their servers to automatically restart every 4–6 hours.[/b] [/quote] We're currently compiling a list of needs for patch V1034.2, to be released in a few weeks and hopefully fixing the rubber-banding and other major issues.Patch notes
General
- [b]Hostage Rescue[/b]: fixed restraints and hood not being removed after the hostage was released
- Fixed issues with kit being applied on top of existing kit in Training mode (such as when in [b]The Farm[/b] online)
- Various crash fixes
- Cleaned up a lot of under-the-hood logic and log spam
AI
- Changed how gunshots are processed by the AI: now uses the same system as footsteps, which should make bots more reactive to gunfire (especially when nearby)
- Tweaked "Untrained" AI difficulty to make it a bit easier
Maps
- [b]Docks[/b]: fixed ramp/boat connections causing bots to get stuck
- Docks: fixed getting stuck in spools
- [b]Small Town[/b]: fixed visible hole in rocks (southwest spawn area)
- [b]The Farm[/b]: fixed small light above the exit door that wouldn’t turn off when the power box was disabled)
- Fixed issue in [b]Storage Facility[/b] with the landscape LOD covering part of the main tunnel entrance when viewing at distance
- Cleaned up some collision issues in [b]City[/b] subway area
Art
- Fixed bad normal map on the [b]MPX[/b] submachine gun
Audio
- Possible fix for gunshots and explosions on the map being audible from the [b]Ready Room[/b] (NOTE: frags might still be audible)
- Updated player footsteps: slight attenuation change and volume increase
- Fixed [b]MK14 EBR[/b] reload audio being out of sync with animation
- Added female voice line for "Covering" comms (G)
VFX
- Added footstep particles to the forest floor surface type
