News Liste GROUND BRANCH

V1034 Community Test: Update #06
GROUND BRANCH
15.02.24 17:10 Community Announcements
Folks, Today's update was planned for yesterday — Valentine's Day — but ended up being delayed by a few nasty bugs. We're mentioning that because we had a nice themed intro for it and don't wanna let it go to waste. So instead of coming up with a new intro, we're simply all going to pretend it [i]did[/i] come out yesterday. Alternatively, you may pretend today is still Valentine's Day: [i]Surprise that special someone with this hand-picked special changelist of features making up a beautiful, romantic GROUND BRANCH Valentine’s Day update for the [b]Community Test[/b] beta branch! No refunds after two hours! ????[/i] Thank you for indulging us. New to Community Test? Here's how it works: [quote]

❓ How to join the [b]Community Test[/b] beta branch

  • Right-click GROUND BRANCH in your Steam Library and select [b]Properties…[/b]
  • Click 'BETAS' on the left-hand list menu
  • Select '[b]communitytest - Community testing branch[/b]' from the drop-down menu [i]([u]no password required[/u])[/i]
Steam will begin downloading the files for the testing branch. Patching may take a while.[/quote][quote]

???? [b]Where to report bugs[/b]

You can report bugs and issues using any of these methods:
  • The in-game [b]Bugs & Issues[/b] screen (press Esc once in-game and look along the top menu)
  • The Steam forums: [url=https://steamcommunity.com/app/16900/discussions/]steamcommunity.com/app/16900/discussions/[/url]
  • The [b]#bug-reports[/b] channel on the official [url=https://discord.com/channels/152529936719151104/475872902206455809]GROUND BRANCH™ Discord[/url]
Your reports help us locate and fix issues faster, so keep them coming![/quote]

Known issues

???? [i]These issues are known to still be present:[/i]
  • The Breaching Charge is currently deployed at a 90-degree angle
  • Bullets may be being blocked in odd places by a certain type of volume — please report in with the map and location if you come across it!
  • When connecting to servers, the loading screen displays the "Returning to Main Menu" text
  • Enemy AI may be unresponsive/idle/stuck in various contexts — if you see it, please make note of whether it was online (dedicated server? Listen server?) or offline, which game mode was being played, as well as map and location etc.[quote]⚠️ Bots are particularly prone to getting stuck in doorways; we're actively working on fixing/improving this issue.[/quote]
  • Weapon movement, poses and animations in general are still being put back together after the prone overhaul — please bear with us
  • Walking or running with a primary weapon equipped causes the character's right foot to "hover" before it actually touches the ground
  • The prone stance does not conform to terrain angle
  • Character and weapon collision while prone is pretty finicky! Let us know how it all feels to you
  • Various combinations of hairstyles and headgear items have visible clipping or overall jankiness
  • AI bots are not functional in Deathmatch
[hr][/hr]

Patch notes

Maps and missions

  • Various culling, collision, navmesh and navlink fixes for [b]Depot[/b], [b]Tanker[/b], [b]City[/b], [b]Creek[/b], [b]Storage Facility[/b], [b]Rundown[/b], [b]Rig[/b] and [b]Power Station[/b]
  • Made the roof windows in Depot enterable again
  • Added a few navmesh blockers to Depot to stop AI from getting stuck
  • Fixed bank stairwell door in City not closing properly
  • Added window frames to open window holes in Creek buildings to stop people getting stuck when trying to mantle through them
  • Fixed bug where players were getting stuck on containers in Storage Facility lower area after vaulting over railing
  • Added small step to side areas of Storage Facility tunnel entrance (helps AI navigate space better and cleaner movement for player)
  • Fix for one of the Compound outside doors hitting a mesh and not fully opening
  • Fixed up some bugs in [b]DTAS[/b] game mode script
  • Fixed bug in [b]Defuse[/b] where bomb stopped going off
  • Amended error text in Lua guard macros, to cover the extra possibility that a [i]UObject[/i] became invalid and turned into a nil reference

Animation

  • Fixed leaning with handgun and move forward and left or right causing hands to go all odd
  • Fixed crouched handgun ADS being offset in certain situations (e.g. leaning)
  • First pass hooking up prone poses for [b]Binoculars[/b], [b]Breaching Charge[/b] (and detonator), grenades and [b]Tablet[/b]
  • Fixed and updated hand pose for holding grenades
  • Hooked up Breaching Charge and detonator use animations[quote]⚠️ Known issue: the charge model is currently deployed at a 90-degree angle.[/quote]

Inventory and customization

  • Fixed incorrect female belt variations being used with [b]Tactical Shirt[/b] items
  • Fixed [b]Helmet (MICH)[/b] chin strap not working correctly for Male 06
  • Fixed up issues with [b]Headset[/b] asset
  • Created a version of the Headset mesh for use with [b]Fleece Beanie[/b]
  • Adjusted Fleece Beanie to fit better with [b]Balaclava[/b]
  • Fixed mesh splitting on female [b]Jeans[/b]
  • Added female untucked short versions of belts
  • Cleaned up various clipping issues with female clothing
  • Fixed Male 03 helmet chin straps not set properly
  • Fixed issue with rounds not showing in [b]Galil ARM[/b] magazines when mag-checking

UI

  • Updated splash screen (Default Controls) with newer version of the controls scheme graphic
  • Updated some dialog boxes with an optional "Dot not show again" checkbox
  • Added option to reset opted-out dialogs in Settings › HUD
  • Small visual update to [b]After Action Review[/b] (AAR) screen
  • Swapped order of Combat Stats and Mission Summary tabs in AAR
  • Visual pass on Server Browser: mod column (column icon and [MOD] tag) and expanded server info tab
  • Server Browser now carried out mandatory mod sync when joining dedicated server
  • Visual pass on bind overlays
  • Cleaned up dialog box widget
  • [i]NoTimer[/i] round stage (Training modes) no longer displays time text at top of screen (also does not show time remaining on Tablet)
  • Updated [b]Invite Friends[/b] menu (is now styled similar to a dialog box)
  • Fixed mission list duplicating when revisiting mission selection screen
  • Added new icon (wrench) for Modding button in [b]Admin Panel[/b] menu
  • Updated Credits screen

Customize Operator screen

  • Added "loading" message before the character and assets are all loaded
  • Fixed padding and did a small visual pass on skin icon selection
  • Related work to reduce hitching and improve handling of default item builds
  • Added yellow custom build display for item slots in overall screen (was previously limited to inside menus)
  • Added [MOD] tag to item slots/selections
  • Updated [b]MK25[/b] pistol icon to make grip panel area less dark
  • Fixed hidden hair casting shadow on UI character view

Mission Editor

  • Added Time of Day (TOD) widget
  • Made double-click outline window use the standard focus (F) routine rather than a second custom bit of code
  • Reworking to change pawn type and fix right-drag related error
  • Made a few dialogs hidable (e.g. select script, load mission file, save mission file)

VFX

  • Optimization pass on VFX for the bullet impacts
  • Fixed the respawning particle issue
  • Continuing pass over the bullet impact scalability settings and culling settings
  • Fix for the smoke flickering when viewed through PIP scopes
  • Making a pass on scalability settings for bullet impacts (lots to improve)
  • Reparented emitters with missing parents to sync culling settings

AI

  • Upgraded [b]Kythera AI[/b] middleware to new version (1.3.3) (may fix some bugs, but WIP)
  • Fixed the AI aim bug, where enemy bots could not see the head of player characters — this caused situations such as leaning out of cover and not being spotted

Bug fixes and miscellaneous

  • Added tentative fix for [i]IsValidLowLevel[/i] crash on game exit
  • Lots of work on mods under the hood (especially with regard to dedicated servers)
  • Reduction in log spam overall (and added some more for good luck)
  • Reworked a lot of under-the-hood stuff, including inventory and asset handling, validators, overlays and more
  • Tentative fix for stuttering and "Maximum number of [i]UObjects[/i] exceeded" crash on dedicated servers ????
  • Rejigged base character class and item class in terms of how they handle inventory (in particular removed some limitations on skin inheritance, and streamlined asset loading)
  • Fixed up occasional disconnects between TOD set in mission launch screens and TOD set in the [b]Ready Room[/b]
  • Updated [b]Debug[/b] menu to add new commands
  • Opting out with F4 now increases Deaths stat
  • Updated HUD to support adding non-chat messages to center, upper and lower message managers (allowed changing Ready Room and Spectator messages from engine messages to far more visible center-screen, preventing the mistake of trying to hit F4 or F6 again)
[hr][/hr]

[i]As always, thank you for testing and providing feedback![/i]

See you next time! [hr][/hr]
Logo for GROUND BRANCH
Release:14.08.2018 Genre: Taktik-Shooter Entwickler: BlackFoot Studios Vertrieb: MicroProse Software Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Build Update #063: New V1035.2 Hotfix
GROUND BRANCH
18.03.26 19:00 Community Announcements
Intel Report #030: Road to V1036 (Pt. 2)
GROUND BRANCH
12.03.26 18:23 Community Announcements
Intel Report #029: Road to V1036 (Pt. 1)
GROUND BRANCH
19.02.26 20:19 Community Announcements
Build Update #062: V1035.2 Hotfix
GROUND BRANCH
05.02.26 17:49 Community Announcements
Build Update #061: Patch V1035.2
GROUND BRANCH
29.01.26 20:36 Community Announcements
Changing of the Guard Sale: 15% OFF!
GROUND BRANCH
20.11.25 21:11 Community Announcements
Intel Report #028: Changing of the Guard
GROUND BRANCH
20.11.25 01:38 Community Announcements
Intel Report #027: Interpatch News
GROUND BRANCH
23.10.25 19:39 Community Announcements
Build Update #060: Patch V1035.1
GROUND BRANCH
31.07.25 17:13 Community Announcements
SUMMER SALE: Save 15% on GROUND BRANCH
GROUND BRANCH
26.06.25 17:58 Community Announcements
Build Update #058: V1035 Hotfix #5
GROUND BRANCH
17.06.25 11:27 Community Announcements
Build Update #058: V1035 Hotfix #4
GROUND BRANCH
12.06.25 16:54 Community Announcements
Build Update #057: V1035 Hotfix #3
GROUND BRANCH
27.05.25 15:19 Community Announcements
Build Update #056: V1035 Hotfix #2
GROUND BRANCH
22.05.25 22:30 Community Announcements
Build Update #055: V1035 Hotfix #1
GROUND BRANCH
12.05.25 21:44 Community Announcements
Build Update #054: GROUND BRANCH V1035 now live!
GROUND BRANCH
09.05.25 00:09 Community Announcements
Helping us test V1035? Make sure to grab today's Community Test build!
GROUND BRANCH
05.05.25 20:20 Community Announcements
New V1035 Community Test build now available!
GROUND BRANCH
24.04.25 20:30 Community Announcements
V1035 Community Test is now open!
GROUND BRANCH
16.04.25 21:21 Community Announcements
SPRING SALE: GROUND BRANCH is 30% off!
GROUND BRANCH
13.03.25 17:00 Community Announcements
Intel Report #026: Road to V1035 (February 2025)
GROUND BRANCH
27.02.25 22:05 Community Announcements
Intel Report #025: Road to V1035 (January 2025)
GROUND BRANCH
30.01.25 23:06 Community Announcements
Season's Greetings: Happy Holidays!
GROUND BRANCH
24.12.24 18:13 Community Announcements
WINTER SALE: GROUND BRANCH is 30% off!
GROUND BRANCH
19.12.24 18:00 Community Announcements
Intel Report #024: Road to V1035 (November 2024)
GROUND BRANCH
05.12.24 21:39 Community Announcements
AUTUMN SALE: Save 30% on GROUND BRANCH!
GROUND BRANCH
27.11.24 18:01 Community Announcements
Nominate us for the Steam Awards!
GROUND BRANCH
27.11.24 18:00 Community Announcements
Fix for dedicated servers
GROUND BRANCH
19.11.24 15:47 Community Announcements
Intel Report #023: Road to V1035 (October 2024)
GROUND BRANCH
31.10.24 19:30 Community Announcements
Intel Report #022: Road to V1035 (September 2024)
GROUND BRANCH
30.09.24 21:22 Community Announcements
Official Mod Kit and Patch V1034.6 now available!
GROUND BRANCH
04.09.24 18:04 Community Announcements
Intel Report #021: Road to V1035 (August 2024)
GROUND BRANCH
27.08.24 18:29 Community Announcements
Patch V1034.5 now available! Also: weapon modding news!
GROUND BRANCH
06.08.24 19:49 Community Announcements
SUMMER SALE: Save 30% on GROUND BRANCH
GROUND BRANCH
27.06.24 17:00 Community Announcements
MIDWEEK DEAL: Get 35% off on GROUND BRANCH
GROUND BRANCH
17.06.24 19:58 Community Announcements
New Patch V1034.4 is now released!
GROUND BRANCH
14.06.24 20:38 Community Announcements
Patch V1034.3 now available
GROUND BRANCH
23.05.24 21:13 Community Announcements
Hotfix for V1034.2
GROUND BRANCH
19.04.24 20:22 Community Announcements
Patch V1034.2 now available
GROUND BRANCH
18.04.24 22:23 Community Announcements
AI Hotfix
GROUND BRANCH
29.03.24 13:22 Community Announcements
Patch V1034.1 now available
GROUND BRANCH
28.03.24 20:33 Community Announcements
GROUND BRANCH V1034 is now officially released!
GROUND BRANCH
21.03.24 18:23 Community Announcements
V1034 Community Test: Update #07 feat. Spring Sale (-30%)
GROUND BRANCH
15.03.24 15:58 Community Announcements
GROUND BRANCH is 30% OFF on the Steam Spring Sale!
GROUND BRANCH
14.03.24 17:01 Community Announcements
V1034 Community Test: Update #06
GROUND BRANCH
15.02.24 17:10 Community Announcements
V1034 Community Test: Update #05
GROUND BRANCH
26.01.24 20:38 Community Announcements
V1034 Community Test: Update #04
GROUND BRANCH
10.01.24 20:13 Community Announcements
V1034 Community Test: Update #03
GROUND BRANCH
22.12.23 18:00 Community Announcements
V1034 Community Test: Update #02
GROUND BRANCH
21.12.23 17:18 Community Announcements
V1034 Community Test: Update #01
GROUND BRANCH
20.12.23 01:30 Community Announcements
Intel Report #020: Dev News for November 2023
GROUND BRANCH
24.11.23 17:37 Community Announcements
GROUND BRANCH is 25% OFF on the Steam Autumn Sale!
GROUND BRANCH
21.11.23 19:56 Community Announcements
Intel Report #019: Dev News for October 2023
GROUND BRANCH
18.10.23 21:13 Community Announcements
Intel Report #018: Dev News for September 2023
GROUND BRANCH
15.09.23 21:46 Community Announcements
Intel Report #017: Dev News for August 2023
GROUND BRANCH
16.08.23 18:53 Community Announcements
Intel Report #016: More V1034 News
GROUND BRANCH
07.07.23 20:13 Community Announcements
Build Update #046: Patch V1033.3
GROUND BRANCH
16.06.23 20:03 Community Announcements
Intel Report #015: First V1034 Preview
GROUND BRANCH
01.06.23 21:09 Community Announcements
Build Update #045: Small hotfix for V1033.2
GROUND BRANCH
28.04.23 18:41 Community Announcements
Build Update #044: Patch V1033.2
GROUND BRANCH
25.04.23 15:24 Community Announcements
Build Update #043: Patch V1033.1 Hotfix 2
GROUND BRANCH
24.03.23 17:17 Community Announcements
Reminder: GROUND BRANCH is 30% OFF on the Steam Spring Sale!
GROUND BRANCH
20.03.23 21:45 Community Announcements
Build Update #042: Hotfix for Patch V1033.1
GROUND BRANCH
17.03.23 21:33 Community Announcements
Build Update #041: Patch V1033.1 + SALE! 30% OFF on the Steam Spring Sale
GROUND BRANCH
16.03.23 17:01 Community Announcements
Build Update #040: GROUND BRANCH V1033 now LIVE!
GROUND BRANCH
03.03.23 23:08 Community Announcements