⛔ [b]IMPORTANT:[/b] Clear your old config files
If you are coming from V1032, have not played V1033 in a while, or are having issues with settings/graphics/audio, you need to [i]delete all contents in the following locations[/i] (copy-paste these paths into your File Explorer address bar and hit Enter): [olist] [*] [b]%LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor[/b] [*] [b]Documents\GroundBranch[/b] [/olist]⚠️ Not doing so [i]will[/i] cause various asset and input issues in your game, and may impact performance.[/quote]Patch notes
[b]MAPS[/b]- 747 - Small optimization combining meshes in 747 interior - Updated audio volumes - Cleaned up a lot of Distance Field visual junk in 747 (plane interior) - Added skylight adjustment volumes to plane for more consistent interior lighting (night vs day) - Fixed issue with Power Station generator light not working with attached switch
- City - Fixed City subway light switch not working - Fixed double window pane
- Enabled 'Affect Translucent Lighting' in lights for better vfx illumination
- Docks - Fixed issue in Intel Retrieval where sometimes only 8 spawns would be available
- Storage Facility - Fixed missing collision exploit
- Tanker - Fixed issue in Intel Retrieval where only 8 spawns were available
- Added fallback system for kit restrictions (shirt, pants and footwear now need a fallback skin defined)
- Rejigged inventory management system to fix some bugs and make inventory setting smoother internally
- Thrown grenades no longer block doors once they stop moving
- Replaced loading screen system with more robust and hopefully more bug-free system
- Internal changes relating to pouch handling to make more robust and to handle skins more consistently
- Removed a lot of debug logging
- Changed foliage.MinLOD to prevent trees from only showing the flat billboard up close, regardless of setting
- Fixed improper texture setting in base vehicle glass material
- Fixed front wheel that was inverted on Ural truck
- Rejigged the skylight override system (used in Storage Facility, Rundown and 747) for more consistent lighting results
- Removed erroneous dump pouches from various .kit files
- Fixed MK17 rate of fire (from 750 to 600)
- Fixed magnifier not being placable in front of an iron sight
- Updated logic regarding red dots and front sights posts (some red dots will work if they are similar in height to the front sight post)
- Fixed SVD bolt not animating properly
- Fixed bullets showing through magazines
- Default item builds (weapons, vests, etc) updated across the board
- Fixed M24 looping ejection FX
- Fixed M24 floating shells during reload / bolt rack
- Fixed shadow not showing up for NVG mount
- Fixed some bad json syntax in default loadouts
- Created dedicated keybind/hotkey for the IR Illuminator ([b]AN/PEQ-15[/b]): default key is 8, but we recommend setting it to a mouse button if available
- Ensured that all Keyboard/Mouse keybinds were also available under the Controller tab (Settings › Controls)
- Fixed hard coded bindings to controller modifiers
- Fixed bad controller modifier action names
- Fixed missing controller icons for left/right stick movements
- Added UI to indicate to players when kit restrictions have invalidated parts of their loadout
- More info on kit restrictions displayed in character editor
- Minor UI cleanup/style pass (location/time/night conditions section in TOD dialog, restricted items dialog content)
- Added legend to inventory bar to inform players of how to close it (RMB), and minor style tweaks
- Updated controls screen: - Added IR Illuminator keybind - Minor text tweaks to a few keybinds for extra info/clarity (e.g. reticle brightness also controlling illuminator mode) - Added gamepad binds for actions that were only listed under KB/M - Increased size of keybind icons - Added minimum height to bind entries to prevent the lack of an icon from collapsing the height - Changed color and style of the "None" entry
- Repositioned spectator overlay options to be a little higher on the screen so it's harder to miss
- Added/updated mission selection thumbnails for most maps
- Attempting to change a local player element via the server player list should also work for admins in all cases
- New entry in credits for Rangda (Additional Media)
- Changed default MaxChatMessages from 12 to 10 and default ChatDisplayTime from 15 to 10
- Muzzle particle effects (smoke, casings, etc) switched to Niagara system and tweaked some more
- Updated non-9mm based firearms to either use 45ACP or 556 as their shell impact type
- Made sunlight and moonlight affect translucent lighting, for better smoke and other vfx lighting
- Disabled the emitters for the muzzle shockwave (which kicks up secondary dust)
- Stun effect reworked, hopefully also fixing audio issues
- Some native UE4 sound calls moved to wwise
- Updated reverb for weapons
- Fixed missing scope zoom sound
- Tentative bug fixes relating to audio bank manager
- Miscellaneous minor audio tweaks
- Tweaked footsteps
- Fixed missing weapons bank for Farm
