⛔ [b]IMPORTANT:[/b] Clear your old config files
If you are coming from V1032, have not played V1033 in a while, or are having issues with settings/graphics/audio, you need to [i]delete all contents in the following locations[/i] (copy-paste these paths into your File Explorer address bar and hit Enter): [olist] [*] [b]%LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor[/b] [*] [b]Documents\GroundBranch[/b] [/olist]⚠️ Not doing so [i]will[/i] cause various asset and input issues in your game, and may impact performance.[/quote]Patch notes
[quote]???? The various [b]skylight override[/b] changes should more reliably prevent enemy AI from visually detecting players in the dark.[/quote]Map fixes
747
- Fixed a few distance field rendering issues
- Added skylight override volume to plane and boosted skylight levels, so plane now darker inside but with softer shadows outside
City
- Fixed bad material setting for some traffic barrels that made them black while in shadow
- Cleaned up some meshes culling out to early
- Fixed issues with some meshes that got shifted
Depot
- Fixed hallway spatial volume bug
- Fixed a few meshes culling too early in compound area
- Fixed a bush type using its billboard as the base mesh on lowest foliage settings
Docks
- Fixed not being able to enter a clearly open building due to using wrong concrete edging
- Removed nav links that were added erroneously to entrance ways of same building
- Tagged roller doors as no cover, as some were being considered as valid cover when they should not be
- Tweaked navmesh and updated cover
- Cleaned up perimeter collision
Small Town
- Tweaked audio: updated audio volumes and added proper sound portals to windows
Storage Facility
- Fixed Terrorist Hunt mission to fix some bad AI spawns and guard points
- Changed skylight overrides so tunnel now has zero skylight, so it's pitch black even with NVG both day and night
- Fixed a bush type using its billboard as the base mesh on lowest foliage settings
Tanker
- Fixed missing geo in interior doorframe
Other fixes and changes
- Fixed [b]AN/PEQ-15[/b] IR Illuminator setting the laser variable instead of illuminator variable
- Fixed crash caused by invalid date in [i]EncodeTimeOfDayDateString()[/i] (now validates date before attempting to use and returns mock date if invalid)
- Tentative crash fix in gamemode Lua package
- Tentative crash fix relating to timers firing after world has changed
- Improved handling of vectors from Lua
- Tidying up various Lua libraries
- Fixed missing [b]MK46[/b] sounds
- Fixed missing bones in skinning for [b]MK18[/b] and [b]HK416 CQB[/b] that was causing a crash
- Updated door blueprint to ensure acoustic portals are opened/closed when door is reset or destroyed
- Fixed small bug in Terrorist Hunt and Intel Retrieval game modes when bum rush timer is called with 0 AI or 0 players alive
- Completely overhauled skylight override BP to take into account need to call [i]SetMinLightLevel()[/i] for all players and AI on server
- Removed dog barks from Main Menu
