[b]IMPROVEMENTS & ADJUSTMENTS[/b]
[b]BOOSTER BALANCING & CHANGES[/b]
[b][Utility] Inner Power[/b]- Buff duration bonus reduced from 3 to 2 seconds
[b]GEAR BALANCING & CHANGES[/b]
[b][Ward Gear] Shocker Rocker[/b]- [b]Legendary Upgrade:[/b][list]
- Shield transfer reduced from 100% to 50%.
[b]GLYPH BALANCING & CHANGES[/b]
[b][Glyph] Water[/b]- Surfing on land now ends when you perform any offensive action. Offensive actions include shots from your weapon, performing melee attacks, activating gear that can deal damage, etc.
[b]WEAPONS BALANCING & CHANGES[/b]
[b][Armament] Outrider[/b]- Reduced damage and projectile velocity.
[b]GENERAL IMPROVEMENTS[/b]
- When in Lone Hunter (Solo) mode, the turning speed of Caravans has been slowed, and the number of attacks in the second phase has also been reduced from 3 attacks to 1 attack.
- Adjusted the spawn of Caravan Chests. They now appear close to the Caravan instead of far away.
- Killing Disciples no longer rewards Account Experience.
- Improved collision of environment objects.
- Knuckleheads no longer go into a sprint animation for a split second after completing their charged attack.
- Tweaked the [Peller SR17] rechamber animation in some states.
- Spread added for all weapons when jumping while aiming. Weapon sights now react a little more smoothly to changes in spread.
[b]MOVEMENT IMPROVEMENTS[/b]
- Reworked the animation of jumping over an obstacle from the hanging position.
- Improved the start of the pull animation when climbing up ledges.
- Improved the jump animation while aiming.
- Adjusted the mechanics and animations of the melee attack while jumping.
- Added an animated flight cycle before impact when falling.
- Tweaked the Hoverboard camera behavior, but only if the camera movement option is enabled.
- Improved character animations for turning on the spot.
- Adjusted the animation when mounting the Hoverboard when on land. Renegades will no longer jump when standing on the Hoverboard (you cannot jump when activating the Hoverboard on land if you change the board button bind).
[b]BUGFIXES[/b]
[b]RIFTWAKE[/b]
- Fixed a bug where the [Gamewarden] contract [Croakers] wouldn’t count kills correctly.
- Fixed a bug where the “You are in a new league” screen of the Contract interface would only close after the second press of “E”.
- Fixed an issue where the camera would abruptly change direction when in the Riftwake.
[b]X-ISLE[/b]
- Fixed a bug where the Achievement [You’ll Put Your Eye Out!] didn’t count correctly when knocking down other Renegades while using your Traverser.
- Fixed a bug where a delay would occur before you could sprint or jump when landing from a jump.
- Fixed a bug where the direction of sliding and jumping would sometimes be inconsistent with player inputs.
- Fixed a bug where Renegades needed a hand (or two) due to becoming armless when grabbing onto ledges in some circumstances.
- Fixed a bug with the animation when launching a Boomerang while aiming.
- Fixed a bug where Renegades would forget to hold onto the zipline when ziplining.
- Fixed a bug with the armament [Outrider] registering hits.
- Fixed a bug where Renegades' hands would dislocate during some animations with rifles.
- Fixed a bug where Renegades would fall into the void underneath X-Isle while resurrecting squadmates.
- Fixed a bug where the usage animation of [Exo] Gear wouldn’t display correctly.
- When switching to aiming-down-sight (ADS), your aim direction is now saved if you aim at something further than 1 meter away. Previously, this only worked if the target was further than 4.5 meters away.
- Fixed a bug where the Artifact [Vessel Flute] would not work on the owner if they were knocked down next to an ally.
