[b]KEY DATES & EVENTS[/b]
Big changes are coming to X-Isle. As we prepare to launch Issue #2, get ready to make the most of Issue #1: Renegades with a grand send-off:- [b]Red Spring (May 2):[/b] This limited-time event features an exciting new Questline, exclusive rewards to earn and exchange, and a new collection available in the Shop.
- [b]Venture 4 (May 16):[/b] A new presence makes itself known on X-Isle as Issue #1: Renegades draws to a close. Don’t miss this end-of-Issue event, as it’s only running for one week!
- [b]Issue #2 (May 23):[/b] Dangerous enemies finally emerge from the shadows. Get ready to do your part, Renegades.
[previewyoutube=weT80woTslU;full][/previewyoutube] [b]MOVEMENT & TRAVERSAL[/b]
In [url=https://playhawked.com/news/101]Update 1.4.1[/url], we made major changes to movement systems in HAWKED. Our goal was always to allow for smooth, intuitive traversal, and have Renegades focus more on their weapons, Gear, and skills to outwit opponents than the overuse of mechanics such as bunny-hopping. These changes didn’t go over well with the entire Renegade community. While our work isn’t done yet, we are listening to your feedback, and more changes are yet to be made. These goals have been at the forefront of our developers’ minds since the game’s inception, and they’re what we’re still committed to delivering:- [b]Fluid Traversal:[/b] Getting around X-Isle should be smooth for all players, with a little more nuance for players with at least a medium skill level. For example, we’re looking at allowing for animation cancellations while using the Traverser.
- [b]Tactical, Approachable, Fun Combat:[/b] This is important to have for players of all experiences and skill levels, including how movement, weapons, teamwork, Gears, Artifacts, positioning, and leveraging your environment become factors.
- [b]Platform Parity:[/b] In the interests of total fairness, players on one type of platform should not have an advantage over others.
[b]WONDER RUSH[/b]
We launched this limited-time mode as part of our commitment to keeping HAWKED flowing with new content and surprises. It was only available during select hours to make it a special way of getting more Wonderium, and to make sure that matchmaking for other modes wouldn’t be negatively impacted. We gathered some interesting data from your playtime so far. Around 37% of Renegades tried Wonder Rush (some of you can’t take your eyes off the Artifact!), with many of you averaging around three matches played. While PvP encounters are slow-going to begin with, competition tended to heat up as hauls became more irresistible. We definitely noted a few issues to work out, including matches completely dominated in PvP by one duo and relatively high wait times for matchmaking. Let us know what you think of Wonder Rush, if you’d like to see it return, and what changes you’d make!
