[b]IMPROVEMENTS & ADJUSTMENTS[/b]
[b]GEAR BALANCING & CHANGES[/b]
- [b][Ward Gear] Shock Rocker[/b][list]
- Removed a short delay before gear starts to deal damage when a target is in its radius.
- Updated the description to better match its function.
- Improved visuals in certain states.
- Fixed a bug where wall segments did not appear.
- Fixed a rare bug where the Gear’s summon would land on the Renegade’s neck if leveled up to max and used repeatedly.
- [Exo Gear] Kick-Back Coin[list]
- Improved the Gear’s target priority system. Active Renegades will now be the primary targets for ricochets, knocked-down players will now be secondary, and PVE opponents (e.g., Disciples) will be last.
- [Ward Gear] Flare Gun[list]
- Falling loot drops now deal 35 damage and stun an opponent for a short time.
[b]ARTIFACT BALANCING & CHANGES[/b]
- [b][Artifact] Solacenser[/b][list]
- Cooldown now triggers only by dealing damage.
- UI active state appears only when one or both of your Gear are on cooldown.
- Fixed a bug that caused this Artifact to reduce other Artifacts’ cooldowns.
- Fixed an issue where the updated description showed that this Artifact reduced shield recharge time.
- Updated the video preview to better match the Artifact’s mechanics.
- Fixed the visual effect of the aura so it no longer falls underground or off-map.
- Damage reduction gradually increases from zero to 24/26/28/30% over 4 seconds while sprinting, sliding, or surfing.
- Damage reduction while sprinting at maximum speed is decreased from 40% to 35%.
- [Artifact] Soul Siphon[list]
- [b]Previously: [/b]Heals users for 25/28/31/34% of an enemy’s maximum health after killing them. Finishers restore 3 times more health.
- [b]News: [/b]Eliminating knocked-down enemies heals you for 21/24/27/30% of their maximum health. Assists count, too.
- [b]Legendary Upgrade: [/b]The mechanics that this upgrade grants were altered:[list]
- [b]Previously: [/b]Finishers fully restore and boost maximum health.
- [b]New: [/b]If the target is a rival Renegade, Soul Siphon can boost your health beyond its maximum.
[b]ENEMY BALANCING & CHANGES[/b]
- Knucklehead's rage animation has been sped up, resulting in faster movement.
[b]WEAPONS BALANCING & CHANGES[/b]
- Dark Spark pistol has increased spread when fired from the hip while charged.
- An explosion timer was added for the Stun Grenade, and its direct damage was reduced.
- Decreased the explosion timer for the Frag Grenade.
- Slightly reduced the blast radius for the Anti-shield Grenade.
- Reduced the life duration of the healing zone (10 seconds instead of 15 seconds) and reduced HP boost on direct hits (5 instead of 10) for the Get-Up Gun Armament.
- Outrider Armament shots are aimed only when the target is in the field of view (90 degrees instead of 360 degrees) when there is a marker, in a smaller area around the sight when there is no marker (5 degrees, requiring Renegades to keep their sight on their target).
- For the Hotstopper Armament, mine explosion damage has been reduced (80 instead of 100), its explosion radius slightly increased, and the speed and range of the mine’s flight reduced.
- Slightly increased the attack radius of the Islander Staff Armament.
- Ultrahammer Armament now has a significantly increased radius of splash damage and slightly increased damage from the second attack of a combo.
- Damage from multiple Poison Grenades from the same player no longer sums up.
[b]GENERAL IMPROVEMENTS[/b]
- Added a new sound effect when multiple barrels explode at the same time.
- Added the Unique Weapon [Supernova] to the Shooting Range.
- Added a button that allows you to apply an individual Weapon Pattern on all weapons with one click.
- Removed Treasuries from the gray zone on the map.
- Consumable items that cannot be picked up no longer block other contextual actions.
- Added a function where two Renegades can resurrect their fallen teammate faster together.
- The Caravan will continue its travel endlessly along a given route before stopping and turning around.
- The Caravan will no longer turn 180 degrees during its jump.
- The Caravan’s Chest will now push Renegades away if it spawns close to them.
- Quest counters now react faster to player actions.
- Adjusted the sound of a Renegade’s exit from the portal when loading into X-Isle.
- Improved the visibility of dart launcher traps.
- Turned off the level display on profile cards of other players.
- Improved the notification system when a non-tracked Quest is completed. The tracked Quest will now be changed to complete at the time of notification.
- Improved aim-assist when aiming at environmental objects.
- Improved map traversal in various locations across X-Isle.
- Armaments are now hung on a Renegade’s belt while reviving a downed squadmate.
- Replaced the fire trap on the tutorial map with a spike trap.
- Increased the reaction speed of Disciples across X-Isle.
- Additional lighting has been added while in dialogue with Bjorn.
- Updated aiming-down-sights (ADS) for the [Hotstepper] Armament.
- Updated the visuals of the resurrection point.
- Added new idle animations for Bodhi, Nellie, and Cynthia on the Riftwake.
- Improved the quality of the [Water Well] puzzle encounter.
- Removed the button pedestals from the [Rotation Rune] puzzle encounter.
- Revamped GE-0’s animations in the Shop interface.
- Updated indicators for players speaking in voice chat.
- Actions forcing characters to move will now prevent the crouching state.
- Character voice reactions and parkour sounds can be heard while bouncing off objects on X-Isle.
- Reworked sounds when landing and jumping from different heights.
- Relevant sounds added when hit by the [Doomerang], [Slingshot], and [Traverser] on different surfaces.
- You can now activate your Hoverboard while sprinting in water.
- Mods on the Shooting Range are now categorized into different groups.
- Added character voice lines when inputting the wrong Treasury passcode.
- Added a character voice line when Trinket slots are full.
- Added a new sound effect when sliding on glass.
- Updated sounds for long slides on all surfaces.
- Improved visuals on Temple Raider Locker model.
- Improved visual on Aero Champion Locker model.
- Login error codes now appear on the title screen and pop-ups when errors occur.
- Improved the visuals on Souvenir models.
- Added radio messages that trigger when a Renegade is near relevant objects.
- Added a notification when an item is purchased in the Shop.
- Match CRED limit has been removed. However, no more than 1.000 CRED can be transferred between matches.
- Executing a Finisher on a knocked-down enemy fully restores your shield and health, reloads your weapons, and resets Gear cooldowns.
- Added a hint about Finishers in the loading screen.
- Removed the function where you would automatically dismount when jumping from a great height into the water while riding a Hoverboard.
- Adjusted settings of the Sprint Camera in the settings interface.
- Added Gear elimination notifications to the Elimination Log.
- Added a red dot to tooltips for new Avatars, Emotes, and other cosmetic customizations.
[b]BUGFIXES[/b]
[b]COMBAT & TRAVERSAL[/b]
- Fixed a bug with the [Outrider] Armament tag visually disappearing in some situations.
- Fixed a bug with the [Outrider] Armament where it did not work after getting up from being knocked down.
- Fixed a bug where the [Outrider] Armament would incorrectly register hits.
- Fixed a bug with the [Islander Staff] Armament not working as intended when blocking.
- Fixed a bug where the animation when shooting sideways while hanging off a ledge didn’t look right.
- Fixed a bug where the [Hotstopper] Armament’s mines disappeared when the Renegade was knocked down.
- Fixed a bug where the size of the Traverser was inconsistent across different Traverser cosmetics.
- Fixed a bug where hits wouldn’t register correctly while Renegades moved on a Hoverboard.
- Fixed a rare bug where damage numbers would be missing when shooting with the Unique Weapon [Neo-Riot].
- Fixed a bug where no context actions from Traversers appeared while a context action from Ammo that could not be picked up was also available.
- Fixed a bug with the visuals of cosmetics on the [Islander Staff] Armament.
- Fixed a bug with aiming-down-sights (ADS) transition animations.
- Fixed a bug where the Traverser might hang in the air next to the Renegade who had it equipped instead of being attached to their waist.
- Fixed a bug where Renegades would keep hold of a zipline after reaching its endpoint.
- Fixed the lack of information about holding the Crouch/Slide button in the gamepad customization options.
- Fixed a bug where Renegades would sometimes appear to crash while firing certain weapons.
- Fixed a bug with map traversal in various areas across X-Isle.
- Fixed a bug where the camera would glitch while jumping over a fence (such as a wooden wall) that is also being destroyed.
- Fixed a bug where a [Hotstopper] Armament projectile would continue to fly and could be detonated again after a hit if detonated in mid-air.
- Fixed a bug where the Hoverboard would automatically deactivate when deactivated.
[b]ENEMIES & DISCIPLES[/b]
- Fixed a bug where the Knucklehead, Slabscale, and Grizzleback Disciples didn’t take the correct damage from all traps.
- Fixed a bug where Grizzleback didn’t always use the Armor ability immediately after spawning.
- Fixed a bug where the Caravan’s turning animation wouldn’t rotate at both points during its travel route.
- Fixed a bug where the Caravan would deal damage before landing during its jump. It now deals damage on impact.
- Fixed a bug when hitting weak spots of the Caravan and Grizzleback was not considered critical when dealt by Gear and certain Weapons.
- Fixed a bug where Slabscales wouldn’t remain in a rage even if they lost sight of their target while running.
- Fixed a bug where Crowdbasher enters in and out of invisibility correctly.
- Disciple bodies no longer activate a water sound effect when hit.
- The Shroudbasker’s backpack will no longer be visible outside the portal when despawning.
- Fixed a bug that caused the sound of out-of-sight Disciples to scream at close range.
- Optimized Disciple AI.
- Improved visibility of healing effects for Slabscales.
- Fixed a bug where a Disciple’s voice would continue to sound after its defeat.
- Improved the visual effects when Disciples spawn.
[b]GENERAL[/b]
- Fixed a bug where the gamepad context menu wouldn’t appear correctly on the match summary screen.
- Fixed a bug that caused possible crashing when quickly switching Loadout tabs.
- Fixed a bug where Bjorn would offer to resurrect a squadmate after self-resurrection in Solo Hunt.
- Fixed a bug that caused missing turn animations when the “Performance” graphics settings were used.
- Fixed bugs where the collision of environmental objects didn’t work as intended.
- Fixed a bug related to doors closing.
- Fixed a bug where visuals clipping on Renegades and Hoverboard would occur on the Renegade Pass interface.
- Fixed a bug where the Color Scheme icon would not correctly display within Quest rewards.
- Fixed a bug where the animation of extracted treasure is displayed incorrectly.
- Fixed a bug that caused interface locking when a player was removed from the blacklist.
- Various text fixes, including missing descriptions in certain Quests.
- Fixed a bug where the game would crash when logging out of an account while loading into the Riftwake.
- Optimized the environment behind the Riftwake’s window to improve performance aboard the Riftwake.
- Fixed a bug where the ping sound when placing a ping indicator did not correctly reflect the positioning of the sound.
- Fixed a bug where the nicknames of other Renegades weren’t displayed at certain distances. They now display from a distance of 1 to 10 meters.
- Fixed a bug where Renegades would crash out of Settings when changing language.
- Fixed a bug where crashes would occur while updating friends’ status.
- Fixed a bug where the door encounter was blocked despite correctly entering symbols.
- Fixed a bug where lighting in the cutscenes of traveling to and from the Shooting Range.
- Fixed a bug where the paper sign on the Glyphstone would not move.
- Improved collision in the Treasury to avoid the Artifact getting stuck inside.
- Fixed a bug that would trigger a crash when returning from being idle.
- Fixed a bug with keyboard navigation in the Settings interface.
- Fixed the default Shop selection when certain items are not available.
- Fixed a bug where the light effect from Consumable items would still linger on the ground after picking them up.
- Removed excessive spinning traps beneath the Beacon.
- Fixed a bug that caused markets to disappear after returning to the main room of the Riftwake from the Shooting Range.
- Fixed a bug where the Aerial Weapon Pattern didn’t display correctly.
- Fixed a bug where Bots would try to revive teammates simultaneously.
- Fixed a bug where a melee attack from a sprint or jump might not deal damage to an opponent.
- Fixed incorrect positioning of special effects when hit by melee attacks while in a sprinting or jumping animation.
- Fixed a bug where Renegades could sometimes grab and hang on to destroyed barriers.
- Fixed a bug where Renegades could get stuck in a falling position while falling when performing a melee attack on a Hoverboard.
- Fixed a bug where hands would sometimes attach to a surface in the wrong position while climbing.
- Fixed a bug related to UI texts that mentioned Contract Quests.
- Fixed an issue where the experience (XP) bar would override the target if the target was in a knocked-down state.
