[b]Exo Gear & Ward Gear: Tactical & Support[/b]
Coming in two types, [b]Exo Gear[/b] allows you to activate a directional tactical ability, while [b]Ward Gear[/b] provides a non-directional support ability. Renegades can equip one of each type of Gear in their Loadout. Since you can’t take all your Gear on hunts, each has a Trait Tag showing which ones would best compliment your go-to playstyle!- [b]Utility [/b]– Perfect for improved maneuverability and discoverability across X-Isle. Some also unlock disguises and status effects for combat trickery.
- [b]Hunt[/b] – Often grants abilities that allow you to track and take out enemies more efficiently and can net you extra benefits from eliminations.
- [b]Survival [/b]– Improve your and your squad's defenses and gain extra supplies to restore your health and shield.
[b]How to Get and Upgrade Gear[/b]
You’ll find some Gear already in your inventory after completing the[b] Tutorial[/b], with the rest available for purchase with Hawks from [b]GE-0[/b] on the Riftwake’s upper deck. Some Gear, such as the Veteran’s Blade, can be unlocked by progressing your [b]Renegade Pass[/b] (Gear featured on the Renegade Pass will be available from GE-0 at a later date). You can upgrade your Gear from Common to Rare to Legendary quality with Wonderium and Hawks, making their abilities more effective or adding benefits depending on gameplay conditions.
[b]Doomerang (Exo Gear)[/b]
- [b]Common[/b] - Throw a Doomerang that bounces, dealing damage per bounce before it returns.
- [b]Rare[/b] - Cooldown is reduced if you catch your Doomerang.
- [b]Legendary[/b] - Damage dealt increases with each bounce.
[b]Infernat Lantern[/b][b](Exo Gear)[/b]
- [b]Common[/b] - Release a hive of Infernats to find and burn enemies.
- [b]Rare[/b] - Release even more Infernats.
- [b]Legendary[/b] - Increases flight speed of Infernats.
[b]Recon Raptor (Exo Gear)[/b]
- [b]Common [/b]- Release the Recon Raptor to patrol a selected point, highlighting enemies, traps, chests, and stashes within an area.
- [b]Rare [/b]- Increase the health of your Recon Raptor and keep enemies highlighted after leaving its radius.
- [b]Legendary[/b] – Adds an additional charge and bird that can be summoned simultaneously.
[b]Gelatinum (Exo Gear)[/b]
- [b]Common[/b] - Create a gelatin wall that blocks projectiles and slows enemies.
- [b]Rare[/b] - Some Gelatinum segments produce healing fruits when spawned.
- [b]Legendary[/b] - Gelatinum segments become larger, and more segments appear.
[b]Kick-Back Coin (Exo Gear)[/b]
- [b]Common[/b] - Toss a coin that hovers, allowing your and your allies' bullets to ricochet off it towards its nearest enemy target. Time your shots for more accurate ricochet.
- [b]Rare[/b] - Increases coin’s toss and ricochet range.
- [b]Legendary[/b] - The first and every third ricocheted bullet splits, attacking two different enemies.
[b]Cohort’s Kite (Exo Gear)[/b]
- [b]Common[/b] - Launch a pair of kites to create a proximity-based link with a selected ally. Whoever has the lowest health and shield value restores them to match the ally with the higher values. Restoration is temporarily blocked after taking damage. If no squad-mate is selected when creating the link, a dummy with your identical health/shield values is created.
- [b]Rare[/b] - Increases radius of the link.
- [b]Legendary[/b] - Gradually revives your linked ally if they are downed within the Gear's radius.
[b]Veteran’s Blade (Exo Gear)[/b]
- [b]Common[/b] – Dash forward and slice all enemies in your path.
- [b]Rare[/b] - Eliminating or knocking down any enemy using the Veteran's Blade resets its cooldown.
- [b]Legendary[/b] - Add an extra blade swing at the end of a dash.
[b]Flare Gun (Ward Gear)[/b]
- [b]Common[/b] - Sends a signal flare to summon a supply crate containing a random selection of grenades, ammo, and consumables.
- [b]Rare[/b] - Supply Crates contain more supplies.
- [b]Legendary[/b] - The first supply drop you summon always contains a shield Mod.
[b]Hit Flask (Ward Gear)[/b]
- [b]Common[/b] - Drink from the Hit Flask to restore Health and Stamina per consumption and charge.
- [b]Rare[/b] - Hit Flask has additional charges.
- [b]Legendary[/b] – Consume the Hit Flask faster.
[b]Familiar’s Boon (Ward Gear)[/b]
- [b]Common[/b] - Summons a Familiar drone that grants you and your allies an Overcharge buff within its radius.
- [b]Rare[/b] - Increases drone Health and radius.
- [b]Legendary[/b] – When your shields are at full capacity, this Gear will further boost your shields while you’re in its radius.
[b]Boombox (Ward Gear)[/b]
- [b]Common[/b] – Grants temporary Haste and Handling Buffs.
- [b]Rare[/b] - Increases ability duration until you deal any damage.
- [b]Legendary[/b] – Eliminating or knocking down an enemy extends the ability's duration.
[b]Shock Rocker (Ward Gear)[/b]
- [b]Common[/b] - Deal damage to all enemies within range for a few seconds. Damage decreases the further away enemies are from you.
- [b]Rare[/b] - Reduces the damage dropoff within the radius.
- [b]Legendary[/b] – Damage dealt by Shock Rocker to enemy shields is converted to your shield.
[b]Fringe Fader (Ward Gear)[/b]
- [b]Common[/b] - Become invisible. Invisibility is briefly interrupted by combat actions, sprinting, and rolling.
- [b]Rare[/b] - Decreases cooldown timer.
- [b]Legendary[/b] – Increases ability duration until invisibility is interrupted.
[b]Echo-Pulsar (Ward Gear)[/b]
- [b]Common[/b] - Emit a scanning wave highlighting enemies, traps, chests, and stashes.
- [b]Rare[/b] - Increases scanning wave area.
- [b]Legendary[/b] – Every enemy or loot source highlighted by Echo-Pulser decreases its cooldown.
