[b]IMPROVEMENTS & ADJUSTMENTS[/b]
[b]JUMP FOR JOY[/b]
- Jumps are now twice as high.
- Jumps are executed immediately without your Renegade squatting down first.
- Jumps executed while sliding now have a 10% shorter duration (overall jump and movement speed remain the same).
- Low-height parkour moves have been removed.
[b]MATCHMAKING[/b]
- The early match experience has been improved in matches with low player counts.
[b]BUGFIXES[/b]
[b]COMBAT & TRAVERSAL[/b]
- Improved hit registration on Renegades moving on their Hoverboard.
- Fixed an issue where Renegades would start climbing a ledge while trying to jump off it.
- Changed the camera behavior while using the Hoverboard (this only impacts players who have the camera movement option enabled).
- Fixed an issue that caused Renegades to get stuck in a falling animation if they used a melee attack while falling.
[b]GENERAL[/b]
- Fixed a bug where statistics on the info screen had incorrect descriptions.
