Hunters,
We are back again to discuss a hot topic in any gaming community: monetization. With this post, we want to clarify our philosophy around monetization in Hunt: Showdown 1896 and provide transparency to how we have reached those decisions.
Ultimately, the key message we want you to take away is this: Our central goal with monetizing is to support live service operations, updates, and new content going forward.
We want to ensure our processes around monetization are fair and transparent, and we will discuss some instances where we missed the mark as well as some examples of successes. We acknowledge we do not always get it right on the first try, but it is important to us that you understand that the money you spend in-game funds all aspects of Hunt’s development and ongoing operations.
[b]Base Game Sales [/b]
Earlier this year, we reduced the price of the base game globally—in some regions this reduction was as much as 30%. We made this decision to ensure Hunt was accessible and affordable, while also staying competitive in the market. The results from these adjustments have been positive, and we are confident this was the right call.
[b]DLCs and Blood Bond Content [/b]
Our approach to premium content is that it should be optional for all players, rather than creating restrictions for those that choose not to buy.
We felt that putting a Blood Bond cost on basic features that influence the outcome of gameplay was unfair and posed restrictions on the player. As such, we have decided to remove all Blood Bond costs previously affiliated with such features, such as respec options for Traits and Health Chunks on Hunters.
By eliminating any 'forceful' spending options we also want to focus on the fact that Blood Bonds is a premium currency that is crucial to help continue fund the development of the game. As such, we have decided to cut Blood Bonds earned from the post-Mission accolades, while keeping some that can be still earned from Weekly Challenges through dedicated play.
One topic that came up with the launch of Update 2.0 was how Blood Bond content is displayed within your Gear Screen. We have taken steps in recent patches to make it clearer which Skins you own and provide some barrier in the form of a golden pop-up to reduce unintended purchases. We will continue to make improvements to these menus as we ship more updates. We in no way want people to purchase premium items by accident, as it’s a clear pain point and quickly becomes a customer service issue which is frustrating for you and costly for us.
[b]Item Rarities and Future Availability [/b]
With Update 2.0, we introduced a new item rarity system to our premium cosmetics that is intended to reduce player confusion about content pricing, quality, and availability. To review, the new item rarities are as follows:
- Uncommon
- Rare
- Epic
- Legendary
- Mythic
