News Liste Junkyard Simulator

????Input Fixes, Stability Improvements & Optimization Update!????
Junkyard Simulator
18.03.26 18:00 Community Announcements

[b]Dear Junkers! [/b]????????

This update focuses heavily on [b]input stability, system fixes, and overall performance improvements[/b] across the game. A lot of work has gone into refining mouse behavior, improving UI responsiveness, and optimizing core systems to make the experience smoother and more consistent.

As always — thank you for your support, feedback, and patience. Every update helps push the game further forward ????

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????️ [b]Input & Controls Improvements[/b]

  • Improved mouse input handling for players using [b]multi-monitor setups[/b]

  • Adjusted [b]DPI handling[/b] to provide more stable mouse movement on high-resolution displays

  • Improved viewport mouse capture behavior to prevent the cursor from escaping the game window

  • Reduced potential [b]mouse micro-stutter[/b] in gameplay areas (especially on foot)

  • Minor input system adjustments for more consistent camera movement

  • Improved stability of the [b]key binding system[/b] in control settings

[img src="https://clan.akamai.steamstatic.com/images/29480609/f1f3a918390fa7a6f9fd54101c0192fb36920bb6.jpg"][/img]

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⚙️ [b]Systems & Stability Fixes[/b]

  • Fixed issues with [b]game system initialization[/b] related to Game Instance configuration

  • Removed project configuration errors that could generate warnings in game logs

  • Fixed issues with [b]loading certain materials[/b] in game builds

  • Improved shader configuration to prevent [b]default materials appearing incorrectly[/b]

  • Fixed issues with [b]UI widget focus behavior[/b]

  • Optimized system initialization during game startup

  • Improved overall [b]UI and input stability[/b]

  • Improved game resource loading process

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????️ [b]Optimization & Performance[/b]

  • Minimap optimization and improved behavior for [b]vehicles[/b]

  • Vehicle optimization, especially during [b]deactivation states[/b]

  • Improved smoothness while exploring the [b]workshop area[/b]

  • Reduced ghosting and “fake motion blur” during camera movement

  • Reduced flickering of small details

  • Lower TSR history memory cost

  • Improved overall image stability (less trailing behind camera)

[img src="https://clan.akamai.steamstatic.com/images/29480609/8922000dea6d79d303a2e97e3adc2e9abd5cbe84.jpg"][/img]

[hr][/hr]

???? [b]Gameplay Fixes & Improvements[/b]

  • Fixed an issue where the [b]Workstation purchase quest[/b] could get stuck

  • Improved texture of the [b]orange vehicle[/b] used in the Car Body Packer

  • Improved visibility of [b]resource names[/b] in the market widget (price changes)

  • Added tooltip info showing [b]which resources can be sold[/b]

  • Changed scrap loading display in the stationary press — now shown in [b]kilograms instead of percentage[/b]

  • Increased scrap processing speed in the [b]Stationary Press[/b] (large vehicles like tanks now process faster)

  • Fixed issue with [b]tutorial window staying on screen[/b]

[img src="https://clan.akamai.steamstatic.com/images/29480609/f20fbcaf7a3be91f7e3b3720e2bebb5ad877ffa4.jpg"][/img]

[hr][/hr]

???? [b]Localization & UI[/b]

  • Added Turkish (TR) translations for [b]resource contents in items[/b]

  • Added translations for input labels like [b]“Left Shift”, “Left Ctrl”[/b] across all languages

  • Added translation for [b]resource buff UI[/b] (bottom right corner)

  • Fixed English translation in the [b]car painting preparation widget[/b]

  • Fixed typo in upgrade menu ([b]“Scarp Heap” → “Scrap Heap”[/b])

[hr][/hr]

???? [b]Camera & Interaction[/b]

  • Improved starting camera position in the [b]Car Lift[/b]

  • Adjusted camera distance in the lift by [b]+30%[/b]

[hr][/hr]

⚡ [b]System-Wide Optimizations[/b]

This update includes a broad optimization pass across many gameplay systems:

  • Vehicle renovation system optimization

  • Vehicles used for renovation across the world optimized

  • Garage assembly system optimization (behind workshop)

  • Item renovation system optimization

  • GPS path rendering on minimap optimized

  • Question mark indicators on map optimized

  • Vehicle reset system optimized

  • Treasure item spawning optimized

  • Vehicles for stationary press optimized

  • Road sign optimization

  • Interior item spawning optimization

  • Scrap pile interaction optimization

  • Workstations on parcels optimized

  • Resource storage points on parcels optimized

[hr][/hr]

[img src="https://clan.akamai.steamstatic.com/images/29480609/1a7ffb9c370505dd98a58de2d9b2cc115746da77.jpg"][/img]

???? [b]More updates are coming soon![/b] We continue working on new content, improvements, and major system upgrades.

Thank you for being part of the journey ❤️

[img src="https://clan.akamai.steamstatic.com/images/29480609/a68c6d1293531612dfa8ae2e6e68d937f196ae92.jpg"][/img]

???? [b]More performance-focused updates are coming[/b].

[img src="https://clan.akamai.steamstatic.com/images/29480609/7ebac078adfcd7806b0041bdc88d8fa4b61e9cb7.png"][/img]

The game is constantly being developed — I [b]strongly recommend[/b] checking the integrity of the game files!

[hr][/hr]

Massive junkyard hugs from your favorite rust whisperer —

[b]Junkman Adrian ????????️????[/b]

[img src="https://clan.akamai.steamstatic.com/images/29480609/818da1e8c97a1b2a2b577311a149228cdb87459e.png"][/img]

Logo for Junkyard Simulator
Release:13.10.2021 Genre: Simulation Entwickler: Rebelia Games Vertrieb: PlayWay S.A. Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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