We want to thank everyone who participated in the current test. Your feedback continues to be invaluable in solving issues and preparing for the season release.
The new tile spawning system worked very well and sets us up to be able to run seasons with a lot less overhead on our part, which lets us spend more developing and responding to issues we see during gameplay. Of course there were a few issues and hiccups as we learned how the new system would respond, but everything is set up nicely and lessons learned documented going forward.
Today’s patch is a final clean up that should resolve most of the major outstanding issues. It ended up being quite a lot of fixes, which you can see in the changelog below. These include some QoL changes, bug fixes, and some polish.
Now the major efforts standing between us and Season 6 are EAC and Xbox certification. [/p][p]
Between the previous test and this one, our current implementation of EAC was deprecated, and we had to add in the new Epic Online Services EAC implementation in order to restore anti-cheat functionality. That effort is nearly complete and is being tested internally.[/p][p]
We don’t have any satisfying updates on Xbox progress, but we are still working on it and the plan to recertify Xbox prior to the launch of S6 has not changed.
Modkit 2.0
[/p][p]While we wait, we've decided to release all the latest fixes in the most recent patch, which also includes the new version of the Last Oasis ModKit!
This new version of the ModKit will invalidate all existing mods and will require a few minutes of work to get working again, but it will finally allow you to easily work on multiple mods with shared or conflicting assets, and not lose changes with every subsequent game or ModKit update.
[/p][p]To fix existing mods, in addition to the basic documentation in this link [/p][p]https://drive.google.com/drive/folders/1QqS5Z32g07FLpTja2g6oCUJ3YeJnqND1
You can read this short guide that will allow you to fix your mods and make them work again in the new version of the modkit and the game.
[/p][p]https://docs.google.com/document/d/1VHZTpzI3CgacgyHTwb017DIjjKXGaa0vvQ3dygjl_HA/edit?tab=t.0
Changelog:
[/p][p]Changes[/p]
- [p]Added new auction strongboxes[/p][/*]
- [p]Added missing items icons[/p][/*]
- [p]New Worm Tincture icon[/p][/*]
- [p]Reworked all potions sounds and effects logic[/p][/*]
- [p]Improved chat widget formatting and active vitamins widget location[/p][/*]
- [p]Scale schematics selling price with quality at trade station quickseller[/p][/*]
- [p]Allowed safelogging enemy walkers[/p][/*]
- [p]Enabled quality for treasure maps items, set the loot quality always equal to the used map quality[/p][/*]
- [p]Added weapons missing icons + added new module components icons and world meshes[/p][/*]
- [p]New sawblades icons + fixed module components icons not having mipmaps[/p][/*]
Balance[/p]
- [p]Balance pass on APT damage and behavior[/p][/*]
- [p]Rebalanced Kali Spires rupu drugs.[/p][/*]
- [p]Disabled steering lever damage to prevent keeping a walker in combat by hitting steering levers Add more resource options to the Bring Items quests and adjust probabilities and flot rewards for all quests[/p][/*]
- [p]Move clay from T2 to T3 asteroid and iron from T3 to T4. [/p][/*]
- [p]Change Wyndan Warhammer from Iron Ore to Ingot[/p][/*]
- [p]Small buff to harvesting clay with toolspade and pick[/p][/*]
- [p]Rebalance fiber and rupu fur sandals[/p][/*]
- [p]Set Papak armor to Medium[/p][/*]
- [p]Toned down Broken Tusker loot[/p][/*]
Fixes and Improvements
[/p]
- [p]Fixed Artisan Soil Auger bugged while drilling[/p][/*]
- [p]Set armor damage reduction quality factor as % instead of a flat bonus[/p][/*]
- [p]Adjusted Loot location on top of Large Rupu Camp in Kali Spires to be outside of rock hitbox.[/p][/*]
- [p]Fix Redwood Gloves being incorrectly named[/p][/*]
- [p]Fixed Poaching Hut map icon not showing[/p][/*]
- [p]Optimized more foliage meshes and collisions[/p][/*]
- [p]Spawn default walker parts constructions sites by default after the walker hull is built[/p][/*]
- [p]Fixed spider legs to use the new precrafted legs system[/p][/*]
- [p]Fixed Broken Tusker RIG[/p][/*]
- [p]Fixed Broken Tusker parts collisions and spawn locations, added global chat announcement on spawn[/p][/*]
- [p]Fixed Furnaces not working when using crafting modules[/p][/*]
- [p]Fixed KOTH events not working [/p][/*]
[/p]
