[b]Gameplay Changes[/b]
Reduced [b]Bone Breaker[/b] potion effect to [b]+50% damage for 5 seconds[/b].
Implemented new logic for Bone Breaker potion
Moved [b]Wyndan’s weapons[/b] from the Crafting Bench to the [b]Lathe[/b] to reduce crafting clutter.
Moved [b]Ceramic Axe[/b] from the Lathe back to the [b]Crafting Bench[/b].
Set [b]APT armor[/b] classification back to [b]Medium[/b].
Set [b]APT activation delay[/b] to [b]60 seconds[/b].
Added [b]Human Sling[/b], unlocked with the [b]Rupu Sling[/b].
Allowed [b]redwood[/b] and [b]lightwood[/b] to be burned for [b]ash[/b] and [b]coal[/b] in furnaces, campfires, and lamps.
Drop items from container that is destroyed when [b]Walker RIG [/b]exceeds allowable structures.
[b]Combat & Weapons[/b]
Fixed various perks that were not working correctly, including adding missing [b]bolt and dart damage[/b] to their corresponding perks.
Fixed certain weapons missing [b]Quick Attack animations[/b].
Optimized meshes and LODs for siege weapons and various structures for improved performance.
[b]KOTH (King of the Hill)[/b]
Reworked claim duration logic.
Fixed remaining claim-time display when observing a KOTH actor.
Improved Koth Walker map widget
[b]User Interface[/b]
Fixed chat UI randomly wrapping text.
Increased [b]Poaching Hut[/b] icon size.
Fixed Wiki recipes overflowing past screen width.
Set [b]UsedWalkerCap[/b] to [b]0[/b] in map tile details (temporary until backend implementation).
Fixed Flotillian Walker Parts tech tree name.
[b]ModKit Improvements[/b]
Implemented [b]Import Mod[/b] button.
Added [b]SlowTask windows[/b] when searching assets via AssetRegistry (better feedback during long tasks).
Fixed adding [b]mod references[/b].
Fixed [b]ModKit Steamworks API[/b] issues.
Fixed [b]ModKit crashes[/b] and general compatibility problems.
Exposed additional functions to [b]Blueprints[/b].
