Gameplay Changes
- [p]Reduced Bone Breaker potion effect to +50% damage for 5 seconds.[/p][/*]
- [p]Implemented new logic for Bone Breaker potion[/p][/*]
- [p]Moved Wyndan’s weapons from the Crafting Bench to the Lathe to reduce crafting clutter.[/p][/*]
- [p]Moved Ceramic Axe from the Lathe back to the Crafting Bench.[/p][/*]
- [p]Set APT armor classification back to Medium.[/p][/*]
- [p]Set APT activation delay to 60 seconds.[/p][/*]
- [p]Added Human Sling, unlocked with the Rupu Sling.[/p][/*]
- [p]Allowed redwood and lightwood to be burned for ash and coal in furnaces, campfires, and lamps.[/p][/*]
- [p]Drop items from container that is destroyed when Walker RIG exceeds allowable structures.[/p][/*]
Combat & Weapons
- [p]Fixed various perks that were not working correctly, including adding missing bolt and dart damage to their corresponding perks.[/p][/*]
- [p]Fixed certain weapons missing Quick Attack animations.[/p][/*]
- [p]Optimized meshes and LODs for siege weapons and various structures for improved performance.[/p][/*]
KOTH (King of the Hill)
- [p]Reworked claim duration logic.[/p][/*]
- [p]Fixed remaining claim-time display when observing a KOTH actor.[/p][/*]
- [p]Improved Koth Walker map widget[/p][/*]
User Interface
- [p]Fixed chat UI randomly wrapping text.[/p][/*]
- [p]Increased Poaching Hut icon size.[/p][/*]
- [p]Fixed Wiki recipes overflowing past screen width.[/p][/*]
- [p]Set UsedWalkerCap to 0 in map tile details (temporary until backend implementation).[/p][/*]
- [p]Fixed Flotillian Walker Parts tech tree name.[/p][/*]
ModKit Improvements
- [p]Implemented Import Mod button.[/p][/*]
- [p]Added SlowTask windows when searching assets via AssetRegistry (better feedback during long tasks).[/p][/*]
- [p]Fixed adding mod references.[/p][/*]
- [p]Fixed ModKit Steamworks API issues.[/p][/*]
- [p]Fixed ModKit crashes and general compatibility problems.[/p][/*]
- [p]Exposed additional functions to Blueprints.[/p][/*]
