~ Changes & Bugs fixed:
- [p]Fixed the chest on the desert island not being interactable[/p][/*]
- [p]Tweaked the cell loading calculation to work better on capped frame rates[/p][/*]
- [p]Made grapes and passionfruit display as perfectly ripe on the new UI when in their sparkle stage[/p][/*]
- [p]Fixed Tesla towers needing to be interacted with after loading to activate (even though they had fuel)[/p][/*]
- [p]Updated compendium pet "unlocked" counter to include bear[/p][/*]
- [p]Stopped the chicken coop output slot from showing in UI[/p][/*]
- [p]Stopped animals bunching up on bits of navmesh (e.g. from pet bed) before the cellObject navmesh is finished generating[/p][/*]
- [p]Stopped foundation farms from being placed on top of decorations if they were snapping to another construct[/p][/*]
- [p]Fixed many issues with moving farming items (e.g. water towers, farms, etc.)[/p][/*]
- [p]Stopped quests from showing notifications again after every load[/p][/*]