Hey all, it's been a while, I hope you're well! We have been preparing a fun update for December, and thought it best to put out a patch now to fix some bugs and make some meaningful changes to the camera system.
I'm still open to making further changes to the camera if needed, but I think we have nailed it now.
~ Julian
~[b] Camera Changes:[/b]
Inverted the default camera tilt, as it was the opposite of what most people are used to (you can still invert it back in the game settings)
Added smooth-scrolling to camera zoom so it's not bound by only 3 zoom levels
Changed the smoothing settings and sensitivity levels for the camera
Added new sliders in settings to adjust camera sensitivity and zoom sensitivity
The camera now adjusts when you tilt to look at the horizon, making it easier to see into the distance while moving around.
Slightly altered the FOV of the camera
~[b] Bug Fixes and Changes:[/b]
Fixed interact objects such as beds, chests, campfires, etc, becoming locked and not clickable
Fixed an exploit where holding down the attack input after starting the press during the crit window of a tool would result in all subsequent attacks being crits
Optimised enemy loading speed to improve frames in the dungeons while lots of enemies are spawning
Fixed moving farm plots in edit mode not working correctly
Several changes to help prevent cases where character data can become corrupt
Added distant black fog in the caves
Fixed the Cane Torch not properly fading away in buildings
