Changes
[p]UI[/p]- [p]Mech stat values now turn red when exceeding the maximum[/p][/*]
- [p]Crafting buildings now attempt to split created item stacks into separate payloads between all connected pipe-ends[/p][/*]
- [p]Reduced the build cost of customizable signs and made Wall-Mounted Sign unlock earlier[/p][/*]
- [p]Greatly reduced the crafting cost of Clear Glass[/p][/*]
- [p]Re-enabled refraction on the Mech's windshield when it's raining[/p][/*]
- [p]Optimized network replication of textures painted with Landscaper mode[/p][/*]
- [p]Made brackets paintable[/p][/*]
- [p]Added and improved network error telemetry[/p][list]
- [p]Dev note: "This has no impact on your experience; we simply want to let you know we are still investigating network issues like failing to join or being kicked out of sessions."[/p][/*]
Bug fixes
[p]Gameplay[/p]- [p]Fixed an issue where seeds would sometimes not get planted and just disappeared instead[/p][/*]
- [p]Fixed an issue where seed would not be returned when removing a mound with the mech's plow[/p][/*]
- [p]Constructs with structural integrity are now processed in order of elevation, potentially fixing issues with previously stable structures collapsing when loading a save file[/p][/*]
- [p]Fixed camera being inverted vertically in photo mode compared to normal play[/p][/*]
- [p]Fixed aim overshooting when turning the camera in the Mech, most noticeable when placing down buildings[/p][/*]
- [p]Fixed a save/load issue with the 2x2 glass wall with door opening and the inverted 26° corners[/p][/*]
- [p]Fixed Green Lava Lamp being saved as the blue variant[/p][/*]
- [p]Fixed lots of the latest modular construct additions changing to the wrong material when painted, or being paintable in the first place[/p][/*]
- [p]Fixed error in French localization of "Fuel Bar/Bars"[/p][/*]
- [p]Fixed missing localization for the "Inspect" prompt on points of interest[/p][/*]
- [p]Fixed misspelling in description of Vintage Arm (L)[/p][/*]
