Everybody's patching for the weekend!
Changes
[b]UI[/b]
Mech stat values now turn red when exceeding the maximum
[b]Crafting[/b]
Crafting buildings now attempt to split created item stacks into separate payloads between all connected pipe-ends
Reduced the build cost of customizable signs and made Wall-Mounted Sign unlock earlier
Greatly reduced the crafting cost of Clear Glass
[b]Visuals[/b]
Re-enabled refraction on the Mech's windshield when it's raining
Optimized network replication of textures painted with Landscaper mode
Made brackets paintable
[b]Other[/b]
Added and improved network error telemetry
[list]Dev note: "[i]This has no impact on your experience; we simply want to let you know we are still investigating network issues like failing to join or being kicked out of sessions.[/i]"
Bug fixes
[b]Gameplay[/b]
Fixed an issue where seeds would sometimes not get planted and just disappeared instead
Fixed an issue where seed would not be returned when removing a mound with the mech's plow
Constructs with structural integrity are now processed in order of elevation, potentially fixing issues with previously stable structures collapsing when loading a save file
[b]Controls[/b]
Fixed camera being inverted vertically in photo mode compared to normal play
Fixed aim overshooting when turning the camera in the Mech, most noticeable when placing down buildings
[b]Visuals[/b]
Fixed a save/load issue with the 2x2 glass wall with door opening and the inverted 26° corners
Fixed Green Lava Lamp being saved as the blue variant
Fixed lots of the latest modular construct additions changing to the wrong material when painted, or being paintable in the first place
[b]Text & localization[/b]
Fixed error in French localization of "Fuel Bar/Bars"
Fixed missing localization for the "Inspect" prompt on points of interest
Fixed misspelling in description of Vintage Arm (L)
