What to Expect
[hr][/hr]The demo offers a focused slice of the game with one operation, squad management, missions, and combat.Operations and Replayability
Operations consist of multiple missions on a desert biome planet, giving you access to the tactical layer of the game. They are procedurally generated from a pool of ten mission types, so you can replay them as often as you like, even within this demo slice. Different operations can branch into multiple paths leading to the final mission
Squad Management
You’ll have six squad leaders to build your team, supported by a wide range of infantry weapons, special weapons, armor, and accessories. Leaders can be upgraded through promotions, and you can draw from a limited pool of squaddies in the upper left of the loadout screen to expand your squads. [quote]Note: Supplies are limited, so not every squad can enter battle fully equipped.[/quote]
Mission Prep
Mission prep lets you position squads within the deployment zone, adjust loadouts if you’re over or under the supply limit shown in the bottom left, and then launch into combat. [quote]Note: Hovering over enemy squads can provide you with the type of unit you'll be up against.[/quote]
Combat
Once planetside, you’ll face the pirate faction, working to keep your squads alive while completing the mission objective. We introduced the pirates back in Dev Diary #10: https://store.steampowered.com/news/app/2432860/view/534342772300185778
