
Development Update #17
New Buildings, Game Stable and QOLVer. 3.2.0.3
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/[Game Systems]
- Changed to apply step-by-step target highlighting to animal corpse and tomb. - Changed so that players no longer fall down when hit by a player's trap. - The duration of Continuous Attack has been increased. (0.75 -> 1 second) - The way the Barbed Fence deals damage has been changed. When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds - When using a kick, it has been changed to rotate to the currently pointing aim point. - Doors placed in the world have been changed to increase HP depending on the Area. - The option to increase attack speed by reforging melee weapons has been removed. - Camera shaking that occurs when attacking or being hit has been improved. - Changed settings for map legend. Accordingly, the map legend set will be reset, so please change the settings again. - The category of Hardcore settings has been changed. (Basic -> Details) Accordingly, please update the game settings file on the dedicated server.[Building]
- Buildings have been added. Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine - Spiked Watchtower: No Unlock Conditions - Watchtower: Unlocked upon clearing Main Story #4 - Seed Incubator: Unlocked upon clearing Main Story #13 - Coin Minting Machine: Unlocked upon completion of Main Story #13




[Revival]
- Buttons have been changed and added when revival. Changed: Spawn at Revival Point Added: Spawn at Near Point - At a spawn at revival point will revive at a reasonable distance from where it died. - If you are automatically revived due to a time limit, you will revive at the revival point.
[Electricity System]
- Changed to always show a 1 block if the battery has more than zero power. - If there is insufficient power being supplied, the wire changes to red and a warning is displayed.
[Game Balancing]
- Changed the amount of experience loss on death. 10% of current EXP -> 5% of EXP required for current level - Changed to spawn weaker zombies near the bunker exit. - Decreased how often zombies with severed arms perform lunge attacks. - Added build materials for the Drone Station. Infrared Sensor - Removed the function to discharge power charged to the battery. - Overall power usage has increased. Electrical module buildings: increased power consumption Traps: increased standby power Ranged traps: decreased power consumption As power usage changes, existing power systems can become overloaded and experience problems.[Animation]
- Improved animations for player characters. Basic animations for characters, including walking, running, and jumping Animations performed for attacks[Items]
- The item has been changed. Cyclotron -> Infrared Sensor - Added new loot boxes available in dungeons. The following items are available Dungeon in the Desert: Infrared Sensor Dungeon in the Western Grassland : Coin Die

[Quest]
- Added quests to obtain unique equipment. Victor's Handgun: Main Story #5 - Q2 Bradley's Shovel: Main Story #8 - Q3 Changed quests to drop items even if you've already completed them prior to the update. - Some quests have been changed. - The Clear the Wave quest has been changed so that it can be completed in games with the No Wave setting.[UX/UI]
- Changed fonts for Russian. - Added a notification about experience loss on death. - Added a notification about running out of ammo. - Added UI to display the remaining time for production facilities. For production facilities that use power, the remaining time will now show 99,999 hours if the power is low.