
Development Update #18
Story Part 3, New Zombies and UI ImprovementsVer. 3.3.0.4
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/ *Changed the name of the official servers. *The game has been updated and the official server is reset.[Stroy]
- New story added. - Added a dungeon to the Western Snowfield area.




[Zombie]
- Unique Zombies no longer apply debuffs when encountered and phase changed. - Added new Giant Zombies. Abomination

[Customization]
- The Body category has been added to Customization. The Body category allows you to change the body shape, including height. - Added the function to change the appearance of created characters. - For the Lucy character, the Delete Character and Change Appearance buttons have been removed.

[Wave Optimization]
- Added a game setting to limit the number of spawning wave zombie. (Limit Wave Zombie Amount) The default value of the feature is 200, which can be changed by Change Difficulty feature. - If more wave zombies are spawned than the limit, the spawning of zombies will stop. Unspawned zombies will enter the queue and will spawn in turn when the already spawned zombies die. - This number of zombies includes only light and heavy zombies. - At 06:00 game time, the following actions occur. Removing zombies that have entered the queue. Removing spawned zombies that are more than 100 meters away from the player.
[Game Backup System]
- Added the feature to back up saved games. - If a save is made with the same name as a file that already exists in the game, the currently saved game files are copied to the backup folder. - The maximum number of backup files is 10, and if there are more than 10, the oldest backup file will be removed first. - The path to the backup files is as follows. %LocalAppData%\LF\Saved\SaveGamesBackup - Backup files are formatted as follows. GameName_yyyymmdd_hhmm e.g.) Autosave_20240412_1521 - If the backup files have the same name, the more recently created file will be overwritten.
[UX/UI]
- Changed the overall UI related to inventory and journals. Removed the feature to categorize items by types. (Equipment, Consumable, Miscellaneous) The combination keys to interact with items have been changed to toggle keys (Half, One, Drop) Handmade has been separated from inventory. (new hotkey H) Separated character information and coil UI.




[Items]
- New items have been added: Unique Equipment (2 Kinds)