
v1.0 The Final Story - Out Now!
Ver. v.1.0.0.15
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/ *The game version will change upon release. (You can still use save files from previous versions). *All game settings will be reset following the release. *The game has been updated and the official server is reset.[Controller]
- Added vibration feature in some situations. (Interaction, Driving) - Changed default value for controller sensitivity option (1 -> 1.5) - Changed assignment of controller default hotkeys: (Kick <-> Run) - Warning message is now displayed when a controller is not available in the UI. - Changed the key guide in the prologue to correspond to the controller. - New: Controller controls are now available in some UIs. Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.
[Follower]
- Changed to prevent followers from sticking too close to players. - Changed followers to move away from their current location when taking damage. - Changed followers to stop firing if the target is dead when ranged. - Fixed that the follower would repeatedly move a certain range. - Fixed that the follower would not consume Mushroom Roast even if it was in their inventory. - Fixed that followers would not change to bare hands when all ammo was consumed. - Fixed that followers would perform several attacks in thin air when entering an attack state. - Fixed that followers would not perform actions correctly when affected by some debuffs. - Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.[Stroy]
- New story added. - Added a dungeon to the Snowfield area.
[Community Items]
Added badges, trading cards, emojis and profile backgrounds to use on your Steam profiles. Badges











[Balancing]
- Decreased the damage of common zombies and the HP of unique zombies on Easy and Peaceful difficulties. - Decreased the fuel consumption of upgraded armored cars and armored boats. - Fixed that the timing of zombie attack detection. - Fixed the attack detection of unique zombies.[UX/UI]
- Added a feature to display the name of a building when interacting with it. - Changed the gauge to move more smoothly when consuming stamina. - Removed the feature to change the category of the chat when Tabbing.[Sound]
- Some sounds have been adjusted. (Follower encounter sequences, NPC dialog) - Fixed that the sound that plays when interacting. - Added sound to the behavior of zombies. - Added sound to the player's behavior.[Animation]
- Fixed that follower stun animation. - First-person skin interaction animations have been changed.[Items]
- New items have been added. Trophie (1 type) Unique Uquipment (1 type)[Localization]
- Fixed some radio lines not being translated correctly. - Fixed inconsistencies in quest and journal descriptions in Polish. - Fixed some awkward translations.[Bug Fixed]
- Fixed that the game menu UI could not be closed with a hotkey. - Fixed that quest markers being displayed for zombies that have not received a quest. - Fixed that item slots flickering. - Fixed that zombies would get up immediately after falling down. - Fixed that zombies would increase the size of weapons they were equipped with. - Fixed that Grave Looting Goods could be obatined continuously. - Fixed that long strings of journal items could be skipped when picked up. - Fixed that exhaustion animation playing when using all of your stamina while swimming. - Fixed that characters could not be manipulated if they were hit at the same time as a rest interaction. - Fixed that characters would lift their feet when overlapping another character. - Fixed that clients (guests) could not use mechanical equipment(Chainsaw, Jackhammer, Flamethorwer). - Fixed that the radio in the bunker escape sequence would not play on client (guest). - Fixed that the client (guest) could not properly hit natural objects with the pickaxe. - Fixed some crashes. Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible] Email : support@jacktostudios.com If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.[2024 Roadmap]

[2024 Devupdate]




[2023 Rodamap]

[2023 Devupdate]






[2022 Roadmap]

[2022 Devupdate]



[2021 Roadmap]

[2021 Devupdate]




[2020 Roadmap]

[2020 Devupdate]

